___________________________________________ STAR TREK ENCOUNTERS for SONY PLAYSTATION 2 Frequently Asked Questions GUIDE by QUANTUM CHAOS ___________________________________________ Version 1.0 ___________________________________________ _______________ Version History Version 0.0 Started putting together the text file shortly after buying the game, on October 23rd 2006. Version 1.0 ready to go on display, or at least I looked at what I had and thought it looked good enough, Uploaded (UniMultiVerse) late November 3rd 2006. _________________ 0.1 _________________ TABLE OF CONTENTS 0.0 Title and Version history. 0.1 Table of Contents <--[You are here] 0.2 About this guide 0.3 Over all ADVICE, TIPS AND GUIDANCE. 1.0 STAR TREK ENTERPRISE 1.1 STAR TREK ENTERPRISE CARDS 2.0 2nd series 'STAR TREK' original series 2.1 STAR TREK (the original series) CARDS 3.0 STAR TREK THE NEXT GENERATION 3.1 STAR TREK THE NEXT GENERATION CARDS 4.0 STAR TREK DEEP SPACE NINE 4.1 STAR TREK DEEP SPACE NINE CARDS 5.0 STAR TREK VOYAGER 5.1 STAR TREK VOYAGER CARDS 6.0 STAR TREK SOVEREIGN 7.0 THEORIES 8.0 FINAL CREDITS ________________ 0.2 ________________ About this Guide I'm going to to a crude walkthrough here, because the game tells you what to do anyway, why go into too much detail; you may ask, why do a walkthrough at all?, well there is a good reason for that. I had checked on the internet a few times to see if I was doing thing correctly, and discovered others had similar questions as I did, sometimes doing the correct thing is awkward and your not sure if your following the directions correctly, other times the game is just frustrating and your not sure if your interpreting the on screen direction's right, and other times your not sure why the game is doing what it is doing... so having an other perspective is quite helpful in these situations... In fact, as you'll see later, sometimes it might even be best to ignore the games directions, an example being in STAR TREK SOVEREIGN episode 1 "THE ORION SYNDICATE" there is one point where the game suggests following the warp trail, it is easier to just press L1 and rise above the maze, and find your way mostly using radar. The past guide I have worked on is a guide to the story of Shadow the Hedgehog for Xbox/GameCube/PS2 (one of my favorite games) it can be viewed at Unimultiverse UniMultiVerse address and txt file address for the Shadow guide: http://www3.ns.sympatico.ca/jcfancy1/unimultiverse_umv.html http://www3.ns.sympatico.ca/jcfancy1/Shadow_story_guide.txt Also note, while playing this game, I complained a lot, and as such those complaints have made it into this guide, you might not have the some complaints as I did, as most of these frustrating points are actually shorter that what you may have encountered in other games such as Star Trek Invasion or even Star Trek Shattered Universe. So some of the complaints I made when first going though the game and remained in this guide even after I went through many of the levels a second and/or third time for this guide. ____________________________ 0.3 ____________________________ STAR TREK ENCOUNTERS overall ADVICE, TIPS AND GUIDANCE. ____________________________ NOTE: In this game your ships sensors can detect object beyond what you can see on the screen, your view is outlined by a box and enemy ships appear as Red Dots on that outline, Neutral objects and items are Blue, Allies are Green. Any Goals you must seek out will be a Yellow/Orange color. I will usually refer to this outline as your radar. ___________________________ 1.0 ___________________________ STAR TREK ENTERPRISE ADVICE, TIPS AND GUIDANCE. ___________________________ Episode 1 "INCURSION" This episode is mostly training mission, in fact the only way to fit this story into the Star Trek universe is to assume all Enterprise episodes/missions in this game are only training. This episode starts you after Enterprise's end of season 2 refit, ready to take on the Xindi. However, the Enterprise did not yet encounter a Xindi ship yet, so this could not have happened in this way. Plus, while episode 2 also does NOT fit the continuity of Enterprise season 3, episode 3 does even more to defy the continuity of the TV series. (personally I'm quite disappointed, because Star Trek Enterprise and the NX-01 were one of the main reasons I sought out this game, but at least it wasn't very expensive, still disappointing, it left me wondering what the writers were thinking when the put together the story, better writing in this game could have made the Xindi work better) One redeeming side note, all of the Enterprise levels might just be an alternate time line, as when you get to the final level of the game (in Star Trek Sovereign) you'll learn there is a lot of converging of time lines and time periods going on. First you exit your repair station by Jupiter station, then you must seek out the Yellow/Orange dot on your scanners or radar or what ever chose you call it. Then you'll find gates you must fly through, this is a simple test. All you need to know is told to you in the game left stick moves the ship L1 makes it rise, L2 makes it lower. Then You test your weapons systems by blowing up radioactive asteroids that interfere with your communications. Then It's time for an annoying test of speed, be ready with L1 and L2 missing a goal slows you down enough odds are you'll fail if you have to turn back for just one. This will be easy if you already collected the 'cards' that make the ship faster, but this is the first episode, so it's quite frustrating the first time. Remember put all your power into speed by pressing left at least twice on your D-pad before starting the test. (The D-pad controls where your power is diverted, now you want all power to engines) Once power is diverted to engines it will stay there for the rest of the level, unless you change it yourself. Now Target Lock is back online, use it to destroy special containers. Hold Down R2 to get a target lock on anything in your targeting slice (move the slice with the right control stick) then press R1 to fire. After that the next simple task is destroy the defunct satellites orbiting around Titan. Then destroy Saturn Station by targeting each system, holding R2 will scroll though systems it can target. Then (and this doesn't fit the tight continuity of Enterprise's 3rd season, but this could be ether an alternate time line or a future holographic recreation for training purposes) the Xindi attack, fight them off, then put mines around Jupiter station. Mines are a secondary weapon press Circle button to switch from regular weapons to scroll secondary weapons X button will get regular weapons back. The spots in space you should mine are clearly marked green. Be careful not to get too close to the mines, and remember the targeting slice shows you where you'll be dropping the mine. Now the Xindi will attack, destroy the fighters, you need to keep the Cruiser alive. When the fighters are space dusted, target (R2) the Cruiser, when the word Engines appear (and only then) fire Phase Canons (called Phasers in game play) when the ship is dead in space, use the circle button to select transporter (the image with out any numbers) put the targeting slice on the ship and use R2 to target wait until the words "away team" appear on the Cruiser then press R1 to beam your away team over. Now all that's left is to get back to Jupiter station and dock. Use both Left and Right stick for docking, as when your stopped in the docking zone right stick will now rotate your ship. Be careful of the mine you set earlier when returning to the station. Episode 2 "XINDI SUPERWEAPON" (see episode 1 "Incursion" for reasons why this canNOT be anything more than a bad training mission) See the Xindi warp trail, glowing energy flashing in one direction now quickly rotate your targeting/ scanning slice around as you move in the direction of the energy flow. Quickly move in the direction of the energy flows you detect as you scan surrounding space for the next warp trail. Some one who made this game must have thought this was fun? why? I guess we will never know that answer. As you move while swooshing your scanners around you'll eventually find some points of interest. BEWARE, the part that really make this frustrating, you must not take your time when scanning the warp trails. Because if you scan a warp trail, it will soon disappear, and if you lose your warp trail, it is mission over. *Tip* When you get to combat points, with "Gun Turrets" an good tip is you can sometimes fire your Phase Canons from a far enough range you can just barely see the Turret, and it canNOT target you when your hitting it. Also if a turret focus on Torpedoes, like in all combat, Phaser like beams can shoot down torpedoes, so you can wait for a turret that fires Torpedoes to fire the torpedo, shoot down the torpedo, and use your beam to continue firing at the turret. Rather than use up beam power, and risk being fired on when recharging weapons. After a simple task of swooshing your sensors around, and fighting any group of enemies you come across, and swooshing around some more you will eventually collect all the information you need to find the Superweapon. When you get to the Superweapon you have 4 minuets to destroy it, first use R2 to target the shield generators, then, hit R1 to fire. After all shield generators are gone, you can use snap shot targeting to destroy the rest of the ship. It's probably easiest to take out the Shield generators with Phase Canons (called Phasers in this game) because they are quick to fire and target with, Photonic Torpedoes would be best for knocking out the main body of the craft after the shield generators are gone, because Photonic Torpedoes hit with a bigger punch. (an antimatter warhead will pack a big punch on anything made of normal mater, and Photonic Torpedoes have antimatter warheads) Episode 3 "THE EXPANSE" (see episode 1 "Incursion" for reasons why this canNOT be anything more than a bad training mission, or an alternate time line, actually the events stated here in this walkthrough should explain that anyway, as this is not how the Sphere's were destroyed) You start looking for a damaged Sphere. I recommend starting to look to the upper left area of the zone, if you don't see anything more to the upper left then work your way right. If your detected by Xindi quick destroy the ships that detected you. this should be easy. Note, even Stationary defense turrets must be destroyed quickly if they detect you here. Staying in nebula gasses will help keep you out of sight, do not worry, while you will need to leave the nebula, it will be easy to destroy any Xindi who catch you (you have a minute to destroy any who find you) and you will not get caught too often. Note: While the game says stealth is preferred to aggressive behavior, you get scored at the end of the game for how many enemies you destroy, so if you want to earn the Admrial rank you'll have to destroy plenty of Xindi ships, 59 at least. *tip* when attacking stationary targets in a hurry, when your phaser/Phase Cannon energy runs down, quickly switch to Photonic Torpedoes to quickly wipe out an enemy. When you find the Damaged Sphere simply dock with it, and then the story will take you back to Jupiter. Then dock at Jupiter station, same as docking was done before. Now you must defend Jupiter station, don't let the Xindi get in too much damage. The Xindi like to fly low here, so it might help to hold down L2 sometimes, also target locking (R2) help hit enemies even if they are lower than you are. Then a simple docking again, and your upgraded for combat with the Spheres... and your off into the expanse again... in the show it wasNOT so easy to just zip back and forth, this is quite a trip. Returning to the expanse, save your torpedoes for the spheres, your not going to have to worry about being detected now, so feel free to fight at will... Phase Cannons are best for fighting the Xindi here, make sure you save your torpedoes for the big spheres. When you destroy all the Spheres you win. This part of the game must be an alternate time line, or a holographic training recreation because this is not how it happened in Star Trek continuity canon. ________________ 1.1 ________________ ENTERPRISE CARDS where do you find the Star Trek Enterprise cards? Trip and T'Pol player card can be found in the first episode. In the Second episode following the Xindi warp trail, you will find the LT. Reed card when you find your first group of Xindi to fight. Dr. Phlox player cards can be found in the second episode; around an asteroid field on the right side of the area you can search around. You will probably be able find it just naturally following the warp trails in the game anyway. (it's hard to point out an exact location in this kind of game) but a little further up and/or to the right from the Phlox card you should find one of the planets surrounded by weapon turrets. In the third and thus final Enterprise mission, The Captain Archer card can be found near the sphere your scanners point you towards, using blue arrows. _______________________________________________ 2.0 _______________________________________________ 2nd series 'STAR TREK' Star Trek the original series (or perhaps here it would be better called) Star Trek the original Motion Picture series as this is an Enterprise from after Star Trek's first movie. _______________________________________________ ADVICE, TIPS AND GUIDANCE. Episode 1 "SAVIOR" Start by destroying every hostile ship and mine you see, when you reach a certain point, the pre-Federation Vulcan ship will show up and Klingons will damage it. (this ship would actually be a Federation ship, but it's design predates the Federation, but in this time period this Vulcan ship would now be part of the Federation, however it is not a Starfleet ship like the Enterprise) Remember your tractor beam in grouped with your weapons, press circle button to scroll though your secondary weapons, and press X button to bring back primary weapons at any time. Now put all power into engines and weapons, and tow the Vulcan ship to the Starbase (located as the orange/yellow dot on your scanners / radar) every now and again you may need to stop and fight hostile ships every now and again, your main focus should be on not letting them get hits into the Vulcan ship. There is also a chance you might just be able to keep your distance and avoid fights with some of the Klingons that appear on your scanners. (Your not exactly heading straight to the starbase, your heading to beacons the lead you to the starbase) *REMEMBER at any time, you can repair the Vulcan ship, you canNOT repair the engines, but you can undo damage from attacks, just get (your self and the Vulcans) away from any hostile ships, select transporter from your secondary weapons, target with R2, wait until the word 'away team' appears over the Vulcan ship, then hit R1 to beam over an awayteam, and minor damage will be repaired. Beam over all the teams you want! When you get to the asteroid field you might want to do a little scouting ahead, but don't get too far from the Vulcan Ship! When you get to the end of the asteroid field, you will then need to clear the mine field, destroy the mines with your phasers, with all power to the engines and tractor beam (a weapon system) you should be able to run past any hostile forces on your way to the starbase. Remember pressing Up and Left on the D-pad to divert more power to weapon systems and engines. Arriving to the Starbase, the Vulcan ship will be repaired, now it is your mission to protect the starbase, and the Vulcan ship. You need the Enterprise, Vulcan ship and Starbase to survive the Klingon attack so make sure you protect all your allies. Episode 2 "CAT AND MOUSE" This level starts off as a simple scanner/slice swooshing follow the warp trail level, every now and again the game will allow you time to fight, so if your attacked by weapon turrets or enemy ships you will be able to fight, other than that, make sure you move quickly from warp trail fragment to warp trail fragment because once scanned, a warp trail fragment will start to fade, and if you loose you warp trail fragment before finding the next you fail your mission. When you get to the section where you deal with mines and cloaked mines on the warp trail, here's an easy tip to make the perfunctory task of chasing warp trail around mines easier, as your swooshing your targeting slice around detecting stuff, just keep taping R1, especially when the targeting slice is in a forward direction, so as you get close to mines, your also phasering them out of existence. The tip works best with Phasers, there's not much reason to waste Photon Torpedoes on mines. Eventually, you come to part of this 'space junk yard' where the ship is hiding, you'll find mines hidden in the junk, use your targeting slice to target the mines, then your weapons can detonate them, the mines are protected by garbage that will prevent snap shot hits from doing any good. Eventually the Klingon Cruiser will show it's self, use R2 to target it's weapons, it's important not to hit R1 until you see the word WEAPONS appear on the Klingon ship, then do the same to engines, R2 it, until you see ENGINES, then hit R1. Remember, for constant power to your tractor beam, divert energy to your weapon systems. Now you'll have to tow the Klingon ship you disabled, protect it from hostile Klingons who would rather destroy it than let you have it, and destroy any mines that might get in your way, after passing 2 beacons towing the Klingon ship you will find an area choked full of mines, phasers will clear the mines out nicely. Sweep that area with Phasers before taking the Klingon ship through there. Just before you get the Klingon ship out of the debris field, a bunch of probe/missiles will come after you to attack both you and your captured ship. Phasers will take care of the missiles. Also you can quickly get the Klingon ship to the drop off point if you have all power to your weapon and engine systems, outrunning most of the missiles. Note: If you leave the area where the missiles first attack you too quickly, there is a chance when you drop off the Klingon ship a missile will still be waiting for you back where they appeared and you'll have to go back and destroy it. Then a few more missiles will appear, so quickly get back to protect your captured Klingon ship at the drop off point. Episode 3 "A SPECTER'S GHOST" You start off in a Klingon ship, keep cloaked or hidden, and get to the Federation reinforcements fast! if you fight you'll be forced to fight Klingon ships with a countdown until they can get a message out, while fighting you'll just (more often than not) end up drawing more and more attention and end up with more ships to destroy, not so bad if not for the damnable timer. Tip: this will make combat easier, while using beam weapons you might not be in the habit of holding your trigger down too long (for some reason the beams stop even before running out of power if you just hold them down for any amount of time) well with Pulse Disrupters holding down the button causes rapid fire. The same thing will work later with Pulse Phasers. Too bad holding down beam weapons didn't allow for longer fire time. If you have trouble, remember this little tip, you have enough cloaking power to get to the Constitution class ship, as long as you stop at good safe spots when each cloaking device runs out of power, and wait carefully until the next one is active until moving from nebula clouds. Using all your cloaking power for the trip this way, you'll only run out around the time you reach the 1st ship, that ok, because this is a check point, if you fail after reaching the Constitution class ship, you will restart from this point will all five cloaking devices fully charged. You can also use this method to help find your next check point. First you must find a Constitution class star ship, then your on a mission to find an Oberth class star ship, at your first goal you'll find it has moved, so continue to the next point, it's true location. Now that you are next to the Oberth class ship your automatically detected by Klingons, with NO Klingons around... there's that pesky timer again! to reset the timer that starts counting down you must actually get detected by Klingons. (or if your lucky you might find the right ship to blow up) This seems to be VERY BAD programming in the game. You'll find the Klingons to blow up by going downward... Anyway, Blow up some Klingons quickly, if you find a ship that is labeled "not to be destroyed" by a special red X like icon target it then scroll through the transporter options when you detect the special ship, then, beam any away team onboard. (Scroll the transporter options by holding down the R2 button while the scanning/targeting slice is on the ship) Then your off on a new mission, cloak, find the ship yard, scan the ship yard... beam an away team on it, beam the away team back and the Ship yard explodes... Repeat 3 times and your done. Episode 4 "DEAD IN THE WATER" There's not much to walk through here, but this is a very fun level! not often I've said that for this game! You'll be trapped in a failed attempt to save a Vulcan ship, You can not move the Enterprise. Use Phasers To Destroy enemy ships and Torpedoes and missiles... Use Tractor beams to collect items left behind by destroyed ships. When Phasers canNOT be used, use mines and Torpedoes... Photon Torpedoes are not very useful, but best when the enemy ship it retreating. Mines work best, but be careful to launch when enemy ships are a good distance away, you'll only end up damaging or destroying yourself if you fire out a mine and it hits a enemy ship that it too close to you. Soon some Oberth class ships will come and help you, you'll be repaired, simply seek out and destroy remaining Klingon bases. Episode 5 "BATTLE AT GENESIS" Remember the whole "Enterprise" thing, where I commented, this is not how it happened in the TV series, well, this is NOT how it happened in the Movie series, plus when Genesis explodes it does so at "warp speed" now that's strange, a subspace shock wave from that kind of explosion? Still, this is a VERY FUN level!! The Walkthrough is simple, keep in your subspace short cuts, that is "warp conduits" that make you warp faster. The idea of subspace short cuts have been played around with in the series before and spoken of the STAR TREK STAR CHARTS by Pocket Books (2002 edition). Now after exiting from warp fight and destroy the ships your told to destroy, you will be timed but don't worry, the timer isn't so bad here. The timer is only on ships that try to scan for the Genesis device. When in a big fight, keep moving, firing Phasers in the direction of what ever enemy ship needs to be destroyed the most quickly usually a cruiser scanning the planet. Also, as usual, if Torpedoes are coming at you, try to keep at an angle than when you fire at them destroying the torpedo with a Phaser beam, the Phaser can continue firing at enemies as the torpedo is destroyed. Beware this battle will be hectic, but as as usual when arriving with in a certain time is important, it a good idea to have energy diverted from sensors to engines, and you will not need to quickly lock on weapons here, snapshot firing is best. When the planet is ready to explode, do as told, run like hell, and be quick, do not worry about firing on enemy ships at this point, even when at warp they will be exploding as you pass by. Anyway in the regular Star Trek time line this is when the USS Enterprise NCC-1701 (original) was supposed to be destroyed. One redeeming side note, like with all of the Enterprise levels this might just be an alternate time line, as when you get to the final level of the game (in Star Trek Sovereign) you'll learn there is a lot of converging of time lines and time periods going on. Just taking a second or two to think of what this level changes: The original 1701 survived the battle a Genesis? hmmmmm, must be an alternate time line. If the 1701 doesn't get blown up at Genesis, does Spock really get saved, if it happened this way? then I guess there will NOT be a 1701-A or Enterprise-A, so would the Enterprise-B in that time line would become the Enterprise-A instead? Or maybe with out the destruction of the Enterprise-1701 they would NOT start the tradition of reusing the Enterprise's registry of 4 arabic numbers plus a roman letter of the alphabet. _____________________________________ 2.1 _____________________________________ STAR TREK (the original series) CARDS. Where do you find the Star Trek cards? _____________________________________ Lt. Commander Scott card can be found at the start of the first episode, by flying left from where you start, look for a blue dot on your radar to help you find it. Following the Warp trails in the Second episode will lead you straight to the Spock card. In the 3rd episode, when flying as the Klingon ship, you find the McCoy card near where you find your first goal (a Constitution class starship) These cards are easy to find. In the 4th episode "Dead in the water" get the Captain Kirk card by hitting it with a tractor beam. In the 5th episode "Battle at Genesis" you can find the Sulu card, just turn left after coming out of the last warp short cut conduit. _____________________________ 3.0 _____________________________ STAR TREK THE NEXT GENERATION It is good to see the Galaxy class Enterprise back in action again! Could just be my excitement for seeing a Galaxy class ship in action again, but, really these levels seem a lot more fun than the Enterprise and original series levels. But then again, I was even more happy to see the NX class ships again, and those levels sucked. _____________________________ Episode 1: "SHADOWS AND DUST" Follow those pesky warp trails again, as done in earlier episodes. Target the Romulan ships engines, fire Phasers, beam over an away team, beam the away team back... then, destroy all hostile ships. Once all that is done you'll find the next scout just jumps to warp when you find it. Be ready to blast it with a tractor beam to stop it from warping, then once again you'll be beaming in an away team, and thus also beaming them back. After that the ship and any others that come to fight can be destroyed. Soon you'll be back searching for warp trails, you will be ambushed by Romulans a few times. Usual trick will take care of the final scout, not before a space battle that will include weapon turrets. When you find the last scout, and recover the data from it, you must rush to the wormhole to stop (in other words 'destroy') any Romulan ship that tries to enter. If you pull that off, you then must follow a heavily shielded Romulan war bird to a Federation outpost, trying to stop the war bird before it crashes into the outpost. Destroy any Asteroids with green glowing bits to unleash radiation that will weaken the Romulans special shielding thus allowing you to damage the Romulan ship. You'll have to hit the Romulan ship with everything you've got, unload every torpedo at it you can (but only while it's special shields are down) then use Phasers! also Phasers are best for blowing up the Radioactive asteroids to help weaken it. Episode 2 "INTO THE WORMHOLE" This is pretty straight forward, do as the game says, destroy all Romulan ships (by now you should be good at this, including dealing with the probe/missile weapons) then destroy the turrets in the asteroid field, allowing you to destroy the radioactive asteroids, thus enabling you to communicate with starfleet. ...and after that is done... Then it's a simple case of using the R2 button to lock onto the Romulan warp bird loaded with antimatter and beaming an away team on board, then protecting the that from attacks from the other Romulan ships. ...then when the Romulan War Bird hits the Romulan outpost, your in for a fun space battle. When that Fight is over, your off to meet a Nebula class starship, following beacon by beacon... When you find the ship quickly tractor beam it to the wormhole... if you were lucky enough you got the ship lined up into the wormhole (bad 3D programming in the game sometimes prevents you from telling if you lined up properly) an other ship will also call out in distress, get this ship to the wormhole quickly too. ...and that's all she wrote for "into the wormhole" Episode 3 "SEE NO EVIL" Do as the Game instructs you, collect evidence 'in your tractor beam' and haul it back to the Outpost. It's best if you destroy many of the Gun Turrets along the way, however, you can also take some advantage of the empty space above the map, just don't go too far as you'll start to level out if you go too far above the asteroid field... but don't worry about leveling out too much, you'll get a 10 second countdown to get back into the map. Remember it only take one hit from enemy weapons to destroy the evidence, but you can always go back for more. Just don't destroy the Romulan ship that is drooping off the evidence (or else you will not be able to find more evidence) and be careful not to get pulled into the black hole. Then your mission will be to protect the Starbase, you then must beam away teams onto Nebula class starships, 3 are possible, don't let the Romulans destroy them, at least come away with one Nebula class wing man, and then rush back to protect the Outpost. If you and your Nebula friend(s) survive the battle, with out letting the Outpost get destroyed, you've finished "See No Evil" and unlocked a Nebula Class Star Ship. Episode 4 "BEHEMOTH" First destroy the Orions whom are attacking the big lifeform. The creature must have strange energies coursing through it's body as the wound the Orions created sucks in the Enterprise-D! AS your ship is trapped with damaged engines, use Phasers to fend off white corpuscles and anti-bodies. Then, when You get engines back online, you must heal the creature traveling from various nodes in the creatures huge body, and blasting the nodes with energy from the deflector dish (or sometimes, if your back is towards the target, energy from your warp nacelles) "Remember Deflector dish energy beams are in your secondary weapon list, with tractor beams and mines" Once all healed on the inside, you have only a little time to escape the wound, thus, all power to the engines rush to the wound (as usual it on your radar) have Phasers ready to fend off any immune system cells that may attack you on your way out. ___________________________________ 3.1 ___________________________________ STAR TREK THE NEXT GENERATION CARDS ___________________________________ In Episode 1 "Shadows and Dust" a Data card can be found just after one of the ambushes by Romulans, when you resume following the warp trail you'll see in near some large asteroids. Later in that episode if you follow the heavily shielded Romulan warp bird closely though the asteroid field you'll find the Geordi LaForge card. In Episode 2 "INTO THE WORMHOLE" A Picard Card can be found in the Radioactive asteroid field. In Episode 3 "See No Evil" The Worf card can be found in the asteroid field, near some weapons turrets. In Episode 4 "Behemoth" You can find the Dr. Crusher card while traveling between the nodes in the space creature. Near an area mined with antibodies. _________________________ 4.0 _________________________ 4th series STAR TREK DEEP SPACE NINE The show may have deviated from the spirit of Star Trek, at least in apperance more so than any other Trek series, perhaps most notable in the mistreatment of genetically engineered people, and it in a war back ground rather than the usual more peaceful toned adventures, but this series did a lot of good expanding of the Star Trek universe. Perhaps almost as Good as Enterprise, Deep Space Nine surpassed even the quality of Next Generation. (Hey a little personal reviewing and over viewing here) So it's too bad Deep Space Nine is only represented in two levels (or episodes) here. Note: while the Defiant usually fires Quantum Torpedoes, and Federation Quantum Torpedoes are usually blue, in this game your torpedoes are a Photon Torpedo red. A similar error of sorts can be seen in the Enterprise era where Phase Canons are called Phasers. _________________________ ADVICE, TIPS AND GUIDANCE. Episode 1 "INTO THE BADLANDS" Looking for friendly ships, if you get detected by the Dominion ships, you'll be in for a big fight. If you wish you can Cloak, remember the Defiant has a Romulan cloaking device. But then again, if you fight, you'll get a lot of enemy ships out of your way, remember you have the Defiant, Hold down your fire button and you can Pulse Phaser the living **** out of your enemies! First, find the Beacons, your radar will help. Then you'll soon know where the Ships are, a mix of Federation Nebula and old style Vulcan ships, plus Ferengi ships need to be save from the Dominion. Beam away teams on these ships, but first clear way any enemy ships around them... be careful, Pulse Phasers only snap shot target, so try not to hit your allied ships, as pulse phasers will travel a long distance, you may even damage an allied ship with it's outside your range of view. Once you've save those ships your off on a mission, to find more beacons in the Plasma Storms. Yikes. Full power to engines and shields! Once you've found you beacons, and hopefully a Worf card to go with your O'Brian card that could be found even earlier in the episode, you now must take down some Dominion ships, as the game says 'using antimatter mines' so be careful not to travel too slow when dropping mines, you might blow yourself up. Also I should save this for the 'cards section' but your third card can be found here, Sisko joins Worf and O'Brian. Ok, Drop of your mines to blow up the big ships, when fighters warp in fight off the Fighters... your biggest problem will be making sure you get away from your mines fast enough, as in the Defiant quick moves and Pulse Phaser Canon fire can take care of the smaller ships. Episode 2 "FIRE AT WILL" Starts off easy enough, do as the game asks, seek out the enemy ships and destroy them. An easy task for the Defiant. Two battles with the Jem'Hadar and your called back to defend the Deep Space Nine station. After a simple battle protecting DS9, more enemies are en route, and you must dock at the station. If you don't dock in time you'll continue to fight in the Defiant... however, if you dock you'll take control of Deep Space Nine. The First Battle as the Deep Space Nine station is pretty straight forward... destroy the enemies. While attack ships both small and very very large, Don't forget to be on guard for missiles! Then when that battle is won, the Dominion ships take up a new strategy, using tractor beams to hurl asteroids at the station... now this can become a bit repetitive... tip: if your finding it hard to take down the asteroids as the get close, try swiping your phaser beams across space in the general direction of the red blips on your radar, remember Phasers extend for a long distance beyond your view. Ok you've won an other battle, so once again the Defiant leaves the station, and your off to stop an Armada that will be exiting the wormhole. Now, destroy as many enemy ships as you can until a Nebula class star ship can arrive, don't let it get destroyed... and you win when the Nebula class ship enters the wormhole. Yay! _______________________________ 4.1 _______________________________ STAR TREK DEEP SPACE NINE CARDS _______________________________ In episode 1 "INTO THE BADLANDS" The O'Brian Card can be found in the 1st episode of the Deep Space Nine era, it is to the left of where you start the episode at, and perhaps a little bit up. Then in the Plasma storm, Worf is back! in Card form! (You just saw him in card form in the Next Generation levels, you can find his Deep Space Nine card near a beacon in the Plasma Storm in this Deep Space Nine level. But that's not all in this very same episode, while dropping mines near Dominion ships you'll find a Sisko card. In Episode 2 "Fire at Will" The Dax card can be found in the Asteroid field, near where the 2nd group of Dominion ships are. On your way back to Deep Space Nine from where you found the Dax card you should find the Bashir card. _________________ 5.0 _________________ STAR TREK VOYAGER Well the bad news is were all out of Deep Space Nine, Next Generation and Enterprise missions... Don't even have any original series missions left to fall back on, I guess I'll have to play some Voyager now. This show did have it's good moments, and there are also some good novels based on this show too. So the good news is, that there is some more game to play. _________________ ADVICE, TIPS AND GUIDANCE. Episode 1 "THE CHASE" This episode in the game is based on a Star Trek the Next Generation episode of the same name. CooL. You start off in a Star Ship race, just like in "Battle at Genesis" so put all your power to engines. Then at the end of the race, you must fight some weak ships, the Kazon ships are not known for being formidable in small numbers. (Wow, Voyager might not be a pretty as an NX, Oberth, Constitution, Galaxy, Nebula, Defiant or Sovereign class ship, but she sure is agile, she might not be pretty but she is a good little ship) (Every time I look at the ship, and start to get used to it, then I see it on a different angle and it just looks some how wrong, not the model here, I mean the actual class of ship, on a side note, I find the Titan also looks like that, the Titan is not in this game) After that fight, it's off on an other Starship race, these races are more rigid than the ones in "Battle at Genesis" thus these races are less fun. In fact the 2nd race is far too rigid to be fun at all, in my opinion, (still at least it's not as poorly designed as the "Specter's Ghost" or the Enterprise levels) Here's a trick, bumping into the Kazon ship just slows you down, so (awkwardly) hold L1 to rise above the Kazon ship should you ever be close to it, once in front of it's just for fun, you could always unload a bunch of mines, I don't know if it helps, but I like the idea of dropping mines on the damn Kazon here. You collect the 2nd artifact Then have your self an other space battle. In this battle don't forget to check for any character cards that might pop out of ships you destroy. Then, THEN, Then the people who made this game decided it be fun to do that again, they were wrong, but anyway deal with the next race using the same procedures as before. Same for the following space battle. Then once again an other space race, same as before, collecting the 4th artifact, you'll end up in the same space battle again. ...And in the end, you'll discover what was already discovered before Voyager was launched, by the Enterprise-D. Still it was cool to that Next Generation episode referenced in this game. Episode 2 "THE LUDDITE PROPHECY" First, shot down all the Borg ships, any one remember when the Borg were scary? this battle will be easy. Then you need to target with Torpedoes the Roboticized sections of the planet. A few Photon Torpedoes will clear up that planetary Borg infection. Collect some kind of Kazon escape pod. Now power up your tractor beam, you have to collect some satellites and return them to orbit, just drop them in the green glowing target areas. The returning the satellites to orbit quest end with a Borg attack, usual space battle rules here; except, now you must keep track of new information and keep track of where you are in relationship to each planet, because, you goal is to protect the planets and keep the population from dropping to zero. (the on screen numbers are kind of small, and hard to read, but, the biggest problem is running from planet to planet. Personal opinion again here, This is less fun than playing "The Chase" and that one had it's negatives, however things get a little more fun in the final fight you must destroy big Borg ships before they can destroy the planets. Focus on the Big Cubes, ignore smaller ships and rush from Cube to Cube destroying them as you go. For the record I do remember when the Borg were scary, or at least a threat, in "Q Who" and "Best of Both World" on Star Trek the Next Generation, plus "Regeneration" on Enterprise. (later the Borg seem to become only a nuisance) Also note in STAR TREK THE NEXT GENERATION BIRTH OF THE FEDERATION for Personal Computers with Microsoft WINDOWS it takes about 20 ships to fend off a Borg Cube, here Voyager does it alone. If you wondering Roboticized, and Roboticize, are terms originating from the Sonic the Hedgehog series. If you wonder who LUDDITE is, and what they prophesied, I'm wondering that one too. Episode 3 "MY ENEMY'S ENEMY" Now we are fighting species 8472 to collect information on the Borg, this seems a little out of characters as something a Starfleet vessel would do, anyway usual space combat rules... expect 8472 to get away with the Cube, and thus expect more combat to follow... This will lead up to one of those annoying, swipe you scanners across space to track down the warp trails. (why do they keep putting that in this game) Handle this the same way you've handled it in the past. On this quest you can expect to get attacked a few time along the way (as usual) and also (as usual) during combat it's ok to loose track of the warp trail because after a fight your scanner magically find it (yet loosing track of it for a few seconds any other time causes you to fail) don't worry about the ambush (as usual) nothing you can't handle. Finally the Battle between the Borg and 8472, finally some Star Trek style negotiation (rather than blowing everyone up) dock at 8472's base to talk. While it might be very strange to see the Kazon out here in Borg/8472 territory, you now have an interesting alliance with 8472 and must protect them from the Kazon. A few things must be done for 8472 Including tractoring weapon turrets into place, and a good idea would be to drop mines (a good distance from the turrets) in the direction of incoming Kazon ships. You also must fight to protect species 8472, make protecting their base your main priority. Try not to let any Kazon pass the defense turrets, if the defense turrets are destroyed use their location as a good line in the sand (metaphor) and try not to let the Kazon get any closer. After saving, then docking with the 8472 base, you'll have to seek out your allies (8472 ships) and enter a wormhole. As usual use the Yellow/Orange dots on your radar. (after you leave the 8472 base don't miss the crew card en route to your first goal on the radar) Once you exit the wormhole, simple use of the radar will help you find the nebula and then the 'garbage' you need to collect, and even your way back to the nebula again. No combat a that point, so just have your tractor beam ready for garbage towing. Note: you see the garbage flashing green even before it exits the garbage port, sometimes you might have to run at strange angles to keep the garbage disposal phasers from targeting it. At one location you may even have to head deeper into the borg base, as running straight off with it means pulling it past the garbage disposal phasers. If your garbage gets blown up on you, then you must wait for an other garbage pod to be emitted. Arming the garbage bomb means zapping it with your deflector dish, so be ready to quickly beam an away team into the shield generator before your 10 second garbage time bomb goes off. Also exploding garbage might make the Borg angry, beware that near by Borg cubes will start attacking you when you blow up garbage and knock out shield generators near them. After your 2nd (successful) attack you will have wing man support from species 8472. (be careful not to let the Borg wipe them out, By the time your down to your 4th and final attack on the Borg you'll be in need of all the help from them you can get. And that's all there was to that level, there is some fun to be had there, yet much of it is per functional perfunctory tasks. Episode 4 "THE ONE WHO IS MANY" Ok, the Borg queen is hot on your @$$ and quite irate over what you did to her in the last episode of the game, so run like hell, charge the warp conduit (a job for the deflector dish) then fend off the Borg (a job for the Phasers) until the transwarp conduit opens... then run like hell (a job for your warp nacelles) so feel free to dump all your power into shields and engines, because you do not want to slow down for anything. Remember, slow down for nothing, better to hit L1 to rise above your enemies, than slow for combat, or worse bump into an enemy and slow down even more. When you finish your 1st transwarp race, expect more of the same. and after the 2nd race cross subspace, the Borg Queen's is damaged by the conditions you've exited transwarp, so now you can destroy the Borg queen, and then you must combat an armada of borg ships. Have fun. _______________________ 5.1 _______________________ STAR TREK VOYAGER CARDS _______________________ The Torres card can be found in episode 1 "the Chase" when you blow up a big Kazon cruiser, after collecting your 2nd Artifact. The Seven of Nine card can be found in episode 2 "The Luddite Prophecy" up and to the right of the planet on your radar, near the warp short cuts, you might see it en route to the farthest orange dot on your radar when collecting the satellites. Then the Tuvok card can be found in the same level, following the warp short cuts that lead left from the planet where the Seven of Nine card is. In episode 3 "My Enemy's Enemy" the Doctor Card can be found after protecting 8472 from the Kazon attack, if you go straight from the base towards the yellow/orange goal on your radar you should pass very close to it, if you don't get too close to it you can still see it as a blue dot on your radar. In the 4th and thus final Voyager episode of this game "The one who is many" you can find the last Voyager card, and thus the last card in the game, where you enter the 2nd Transwarp gate. With Janeway, assuming you've collected all the other cards in the game, you now have all character cards. ___________________ 6.0 ___________________ STAR TREK SOVEREIGN Is this the Sovereign class Enterprise "the Enterprise-E"? Or just an other Sovereign class ship? Anyway here the last two episodes of the game. ___________________ ADVICE, TIPS AND GUIDANCE. Episode 1 "THE ORION SYNDICATE" Protect the Ferengi ships from all attackers, make your way to the weapon. Beam an away team on to the bridge, then lock a tractor beam onto the antimatter reactor, the Ferengi warp trail (no annoying scanning needed) can be found a little bit to the right of where you pick up the antimatter reactor. Beware debris that will crash into you "only" when you have the reactor in tow (an Orion trap) you can rise above the junk yard like area (pressing L1) to help avoid traps, then get to the rendezvous point. You can see roughly where the warp trail would take you, to the right and a little bit upward. The rendezvous point might not appear if you don't pass close enough to parts of the warp trail. As usual the rendezvous point will be a Yellow/Orange point on your radar. Now do as the game says and get to the 2nd reactor, use an away team again, this time you protect the Ferengi who tows it. However, this time when the antimatter reactor is unlocked this time the Ferengi tow it... (Rant again here)>>> Now some games are challenging (for example Silp Heed for the Sega CD was challenging) this game is not challenging It's hard parts are just awkward and annoying, you simply must accept defeat and hope next time you are lucky... THAT IS NOT CHALLENGING, why did something this horribly planed out ever make it in a game, ANY GAME, ANY WHERE! How many times does stuff like this make it into games, where it isn't challenging, it just requires amazing luck! ...well, at least it's not as bad a Star Trek INVASION for the original Playstation, but then again at least Invasion had a story that could fit inside Star Trek continuity. <<<(rant somewhat over) Now you must protect the Ferengi, one hit will destroy the reactor the Ferengi are towing, you must prevent the Orions from getting a hit in, you can fly ahead and take them out just before the Ferengi get to them, but, then the Ferengi are not guarded, and sometimes the orions fly past you after the Ferengi, and sometimes (often actually) they will be out of view of the Ferengi and target them when they are not in your view (remember weapons, including beam weapons travel beyond the area you can see on screen) this is a very annoying set up. The best way to deal with this is keep ahead of the Ferengi, tapping R2 as you go (tapping not holding, because for some reason beam phasers will only constantly fire if you target something, as opposed to pulse phasers where you can hold down the button and unleash a constant force) Blasting empty and unknown space with Phaser beams as you go should help destroy any mines and get early shots into enemies out of view sweep space as best you can, and any sight 'ANY SIGHT AT ALL' of an enemy destroy it quickly, do NOT let any enemy fighter or mine get near the Ferengi ship. This will lead to a timed fight where the Ferengi will protect the cargo, while you must destroy the Orions with in a limited time. Ok, you've got the reactors out of the junk yard like weapon, Now fend off an other fleet of Orions, don't stray too far from where the reactors are. Then tow one by one, both of the reactor to the near by star. Remember if orions show up destroy them before towing, as the could easily destroy the reactors. However, if you already have the reactor in two, with all your power in engines and weapons (tractor beam is powered as a weapon) then even if the Orions show up while your towing the reactor you should be able to get to the star on time. Episode 2 "AGAINST ALL ODDS" The last episode of "Star Trek Sovereign, and thus the last episode of the game. Ok you Star off as the SOVEREIGN class star ship ENTERPRISE, Picard's 2nd Enterprise, you encounter a strange anomaly near Luna (Earth's Moon) and out come the Xindi and the NX-01! Fend off all enemy ships and protect all Federation ships and space (protect the NX-01 and Starbase) easy enough, but soon enough the distortion will cause Picard's Enterprise to disappear, then Captain Archer's ENTERPRISE NX-01 is Earth only hope... ...Remember, the Enterprise NX-01 is an older ship, beautiful, but outdated, it's Phase Canons are weaker than most other beam weapons, and in this game it's Phase Canons have blind spots, but it's Photonic Torpedoes are almost as powerful as Photon Torpedoes, so that's your key to hurting more powerful ships. Now playing as the NX-01, you'll be fighting Dominion ships, (this rift must be a result of the Temporal Cold War? perhaps the Sphere Builders? someone with an interest in destroying Earth?) The Defiant will soon arrive to help, and fending off the Dominion soon hostile Klingons and Krik's Enterprise show up... and when the NX-01 disappears so does the 1701 with Kirk. So now you play as the Defiant. From Sovereign Enterprise to NX Enterprise NOW to Defiant, when you fend off the Klingons (don't forget to use L1 and L2 to rise and lower to the levels of Klingon ships, so you can hit the Klingon ships even as they cloak) Watch the Klingons and you should be able to get shots in even as the cloak, a cloaked ship canNOT be target locked, but it can be hit, besides the Defiant was never best for target locks. Beat the Klingons then the Defiant will be caught in an anomaly again, this time (you the player stay with the Defiant) the Defiant goes back in time to 2006, and use must use time travel to get back to the future. (remember special conditions in the warp engines, plus strong gravity and high speed can cause time travel) (actually, remember relativity, just high non-warp speed should cause time dilation, but we want true time travel here) Run though the warp short cuts to pick up a high enough warp speed, to cause time travel. Do NOT miss any Short Cuts! You need all your speed. Ok Defiant, now your back at the time of the anomaly and the anomaly has taken you to an alternate universe where the Romulans control Earth. Now you take on the Romulan base and fleet! You'll soon see your new ally, the Intrepid class USS VOYAGER, and soon the Defiant class USS DEFIANT will disappear into the rift, so now Voyager is the only hope. Your biggest fight here is with the Romulan base, make quick passes, hit it with Voyager's impressive phasers, and try to target lock the turret around it, it's easier to fight if you can get rid of the turrets first. Don't forget the turrets around Luna (Earth's moon) With the Romulans gone the next rift brings in the Borg and a special sovereign class star ship ENTERPRISE. In this ream the Borg have assimilated Earth, hit the Borged up parts of Earth with Photon Torpedoes! You only have 5 minutes to de-roboticize Earth! Uh oh, Just to slow you down... your switch over into to the Enterprise takes place here! Your next rift you meet up with everyone, this could be the start of a beautiful Captain's Table Anthology by Pocket Books, Instead it's an all out battle! With help from all those other ships from the game, battle the hostile forces the anomaly has dumped next to Earth. All out fighting, as best I can tell every ship does a good job of protecting it's self, and you can get a lot of multiple hits in on the enemies by target locking them (as there will be large numbers of enemy ships close together to target all at once) This huge battle is the last of the trouble anomaly causes! This was a very fun level. While it had it's flaws this game had a lot of fun parts. ___________________________________________________________ 7.0 ___________________________________________________________ THEORIES AS TO WHAT COULD HAVE CAUSE THE SPACE/TIME ANOMALY OF STAR TREK SOVEREIGN Episode 2 "AGAINST ALL ODDS" ___________________________________________________________ (This has no effect on the game, nor does it help game play, I just wanted to ponder this) SPHERE BUILDERS Maybe this is an attempt to destroy humans again! TEMPORAL COLD WARS, Maybe even CAPTAIN BRAXTON (Braxton was in a few episodes of Star Trek Voyager, and Star Trek New Frontier Double Time (Graphic Novel) also Double Time is reprinted in Star Trek Other Realities. Who knows what Braxton could be up to, or maybe some strange faction in the temporal cold wars. Maybe all of the events of this game were erased from the time line when Archer ended the Temporal Cold Wars? thus this anomaly might be the result of, and, one of a few remaining events in temporal cold war. Or maybe this space/time Anomaly erased the conflicting events from earlier in the story from the time line, ether way this could be the result of the Temporal Cold War. Q Q keeps tampering with the events related to humanity, who knows what Q might be up to! THOLIANS Maybe it's Tholians from ether this universe, or maybe from the Mirror Universe, who knows what the Tholians could be trying to do. Nature It could be a natural result of some strange mix of forces somewhere in the universe causing the fabric space and time to rip. Nature has been responsible for a lot of interesting things ever since it Big Banged it's self into existence about 14.7 Billion years ago. In other words, this event might not have an intentional cause, it could be just Natural. RATAKA from Star Wars These guys became quite advanced, Maybe they were looking into other universes and found Starfleet, an organization with replicator technology, Perhaps messing with the universal boundaries they might be a plain to kidnap some humans and their technologies, including replicators, so they can complete their starforge. This could explain how humans arrived in the Star Wars galaxy, and if the Rataka discovered human mitochondria could be transformed into midichlorians by exposing them to the radiation surrounding the Milky Way Galaxy, who knows what uses the Rataka might have for humans. (This unlikely idea would be a 'Star Trek / Star Wars Crossover' as the Rataka or Ratakan people are from Star Wars Knights of the Old Republic, this would explain how humans arrived in the Star Wars galaxy, and any similarities between Star Trek and Star Wars) Maybe a mix of any number (if not all) of the above resulted in the anomaly, it's just kind of fun to think about. It still could be all of the above, each group taking advantage of something the other has done, even perhaps taking advantage of and manipulating both natural forces and attempts of others. ______________ 8.0 ______________ FINAL CREDITS and Copyright info ______________ Star Trek is and/or has been a trademark and/or copyright of Paramount, CBS and Viacom. Playstation 2 and Sony PS2 are trademark and/or copyrights of Sony, and, I have no connection to any of the above. I here by grant GameFAQs the right to use this guide, also it can be found a UniMultiVerse, If anyone wishes to put a link to this guide on their own web site feel free to put a link to the version at UniMultiVerse. http://www3.ns.sympatico.ca/jcfancy1/unimultiverse_umv.html Star Trek Encounters PS2 Guide by Quantum_Chaos01 This guide by Quantum_Chaos01