Star Trek Legacy Walkthrough for PC 1. Legal Info: Star Trek is owned and copyrighted by Paramount Pictures Corperation All Rights Reserved (c) Star Trek: Enterprise Star Trek Star Trek: The Next Generation Star Trek: Deep Space Nine Star Trek: Voyager 2. Table of Contents - With no spoilers Enterprise Era A. Mission 1 "Those in need" B. Mission 2 "Breakwater" C. Mission 3 "Be my Shepard" D. Mission 4 "Poisoned Well" E. Mission 5 "Stirring the Hive" Star Trek: The Orignal Series Era F. Mission 6 "The Squeeze" G. Mission 7 "Behind Enemy Lines" H. Mission 8 "Firestorm" Star Trek: TMP Era (Motion Picture Era) I. Mission 9 "At the Gates" J. Mission 10 "Omega" Star Trek: The Next Generation Era K. Mission 11 "Revalations" L. Mission 12 "Ambush" M. Mission 13 "Anger and Mercy" N. Mission 14 "Generals" O. Mission 15 "Logical Conclusions" I. "Those in Need" This mission is more of a tutorial than it is a mission but it does start the story. 1st Objective is to scan the planet you can see in front of you. Let the tutorial stuff run and then move the mouse until you get planetary info. Press "F" Key to begin moving towards it. (If you feel like being flashy press and hold the "E" key and move your mouse to the little warp core symbol, this routes power to the engines.) Once you are within 3000 Mm press "backspace" to stop and then press and hold the "F" key. Move you mouse to the position of the satelite looking button and left click. You will then be told that there is no sign of the objective. 2nd Objective is to go to a ring of asteroids that is further north and and a little to the east. At this point press and hold your "A" key until you make a full left turn. The game will prompt you to press the "tab" key and it will bring up a map of the entire sector. That planet with the white braces around it is where you are going. After getting all the tutorial stuff out of the way then your Red indicator at the top of your screen will turn green and you can go to warp. You will drop out of warp and then be ambushed by 3 Romulan Swarm Class. (If you are feeling flahsy again, press and hold the "E" key and move your mouse until you get power to the weapons. It will come in handy.) Target a ship by pressing the "spacebar". Press "F" key to begin following. There will be a circular item that starts appearing around the vessel. This is a phaser lock. There will be an annoying tutorial explaining this. Press the "Ctrl" key and hold it to get a sustained hit. Once the enemy's shields are down then they want you to use Photon Torpedos. You will see the red triangles but now its time to use them. Release the "Ctrl" key and press the "Alt" key when yousee the triangles. Once one is destroyed then they will move on and the mission will continue.Take the time to repair by Pressing and Holding the "R" key, and click on the systems that are damaged. 3rd Objective is go to a nebula and investigate a Federation beacon inside the nebula. Caution, this nebula does damage to you. Get your crosshairs over to the white box and press "F" you will begin moving into the nebula and come across another Federation Starship. A Poseidon class Destroyer. They will ask for a tow. So once again get the crosshairs to the ship and then Press and Hold the "F" key and look for the icon that looks like a sideways tornado, press this. You may have to do it more than once. Press the "tab" key and plot quickest course out of the nebula. Once outside the nebula the Romulans will come back and then the fun begins again. But at this time you have both the Enterprise and the Coto to help whip some tail. Then you get a tutorial about fleet control. Press "1" or "2" to switch between ships. OR Press "5" to select them both. Select both ships and Press and hold the "E" button and set the energy to weapons. Once you take them out you will be prompted to repair if you took damage. I have already explained this so you know what to do. 4th Objective will be to rescue a Vulcan vessel that is under attack near another planet that you can see. If you use the "tab" key select both vessels by either "5" or "Shift + 1 or 2" right click near that area and both vessels will go to warp. Once on scene there are at least 5 Romulan vessels try and take out as many as possible. The more kills you get the better the command points. Once the Romulans are all dead then the mission is completed. End Notes: Don't be stingy with your torpedos. You will now have access to the fleet screen after this mission. Try to accomplish the missions with as few or as cheap of ships as possible. Fleet Screen: At this point you have both vessels from the last mission. Discovery Class (Scout) : 1000 Command Points, 1 Photon Bank, 2 Phaser Bank Minuteman Class (Destroyer): 1400 Command Points, 5 Photon Bank, 2 Phaser Bank Poseidon Class (Destroyer): 1700 Command Points, 8 Photon Bank, 1 Phaser Bank NX Class (Cruiser): 1800 Command Points, 4 Photon Bank, 1 Phaser Bank Yorktown Class (Battleship): 2200 Command Points, 5 Photon Bank, 2 Phaser Bank These will be your ships of choice for now. II. "Breakwater" Recommended Fleet Loadout - Enterprise, Coto, NX Class, Discovery or Enterprise, Coto, Yorktown This mission is a lot more fun. No tutorial just straight combat. Your ship selection is key to how much you can do against the Romulans. 1st Objective is to Protect T'Uerell's ship and Research Station Gravenor. Of course there is also a need to kill all the Romulans. There are only 4. After this you will have a minute. 1A Objective is really simple and go over to the shipyard and beam an away team on board to reactivate the shipyard. Its not on the objective list but it can come in handy. It may also give more points. Back to the matter Romulans are coming in again and they willcontinue on attacking in 2 more waves. If you don't kill all the ships they will keep on attacking until a certain amount of time has passed. Fleet Screen: Discovery Class (Scout): 1000 Command Points, 1 Photon Banks, 2 Phaser Bank Strider Class (Scout): 1100 Command Points, 1 Photon Banks, 1 Phaser Bank Minuteman Class (Destroyer): 1400 Command Points, 5 Photon Banks, 2 Phaser Bank Poseidon Class (Destroyer): 1700 Command Points, 8 Photon Banks, 1 Phaser Bank NX Class (Cruiser): 1800 Command Points, 4 Photon Banks, 1 Phaser Bank Yorktown Class (Battleship): 2200 Command Points, 5 Photon Banks, 2 Phaser Bank III. "Be My Shepard" Recommended Fleet Loadout - Enterprise, Coto, NX Class, Discovery Its hard to put this one into objectives there are 8 total objectives. Primary Ensure the planet Epsilon Theta I is Cured. Ensure the planet Epsilon Theta II is Cured. Ensure the planet Epsilon Theta III is Cured. Ensure the planet Epsilon Theta IV is Cured. Ensure the planet Epsilon Theta V is Cured. Ensure the planet Epsilon Theta VI is Cured. Ensure the planet Epsilon Theta VII is Cured. Secondary Destroy the Romulan outpost near the northeast side of the map. Move all critically ill patients to the USS Bach. Set all your ships to follow the Nightingale. Reroute power to weapons. You are babysitting medical ships. A group of Romulans will attack the Nightingale at Epsilon Theta I. 2 Swarm Class. After that is done one of the two planets calling for critical patients to be moved willcall up. Usually on the right side of the map. Send your lightest vessel over there and beam them aboard. Then find the Bach and warp to it and beam of those patients. By this time there are several Romulan ships visible on radar, and you will know recieve notification of the other objective to destroy a Romulan Outpost. If you feel lucky go and reduce some of the problems at the outpost. Pay attention because more Romulans that are not on the map will start going after all the medical ships. When you see this happening then proceed to those locations and stomp them out. You may lose two medical ships and still be able to finish the mission. Another planet will call in for urgent care. Repeat the same procedure as above, and this one will be on the left side of the map. Discovery Class (Scout): 1000 Command Points, 1 Photon Banks, 2 Phaser Bank Strider Class (Scout): 1100 Command Points, 1 Photon Banks, 1 Phaser Bank Minuteman Class (Destroyer): 1400 Command Points, 5 Photon Banks, 2 Phaser Bank Poseidon Class (Destroyer): 1700 Command Points, 8 Photon Banks, 1 Phaser Bank NX Class (Cruiser): 1800 Command Points, 4 Photon Banks, 1 Phaser Bank Yorktown Class (Battleship): 2200 Command Points, 5 Photon Banks, 2 Phaser Bank IV. "Poisoned Well" Recommened Fleet Loadout - Enterprise, Coto, NX Class, Discovery or Enterprise + 3 Yorktowns 1st Objective is to Scan the surface of Encaria for clues. This is a no brainer, and it lies right in front of you. Get within your 3000Mm and scan. A drone will be discovered behind the planet and then comes the next objective. 2nd Objective is to Follow the Transport Drone to discover its destination. Hit "F" key and follow it. Soon after you do follow, 3 Romulan vessels start coming at you. Take them out. Keep a small ship following the transport. 3rd Objective Intercept the Romulan Biogenic Disseminator. The transport and a few friends will be there to make things a little harder on you. Destroy the transport 1st and then worry about his buddies. 4th Objective Discover the source of the biogenic agent. This is a very easy objective, just go to one of the planets you haven't been to. You will find a Romulan outpost at every planet except the one you scanned before. 5th Objective Secure the system before the Romulans collect 2000 units of toxin. This is hard to do if you like Dog-fighting. Don't worry about the enemy at this point you'll get plenty of chances later. Another thing to do at this point is to watch your torpedo load. I recommend Warping to each of the planets highlighted in a red box. Destroy the station and warp as a group to the next. 6th Objective Destroy the Romulan Processing Station. This is the time when you can go nuts and take out as many Romulanships as you want. Be very careful to save a few torpedos for the mission objective. The Processing base is at the red boxit will spawn 2 Swarm class ships when you take out too many of them. IF you feel like messing with them all day long for the points I highly recommend it. If not destroy a transport and then the base. Discovery Class (Scout): 1000 Command Points, 1 Photon Banks, 2 Phaser Bank Strider Class (Scout): 1100 Command Points, 1 Photon Banks, 1 Phaser Bank Minuteman Class (Destroyer): 1400 Command Points, 5 Photon Banks, 2 Phaser Bank Poseidon Class (Destroyer): 1700 Command Points, 8 Photon Banks, 1 Phaser Bank NX Class (Cruiser): 1800 Command Points, 4 Photon Banks, 1 Phaser Bank Yorktown Class (Battleship): 2200 Command Points, 5 Photon Banks, 2 Phaser Bank V. "Stirring the Hive" Recommended Fleet Loadout - Enterprise, Coto (Poseidon Class), NX Class, Yorktown 1st Objective is to Defend the Starfleet Station. Fairly straight forward just kick Romulan tail and all is well for a minute. There are only 5 ships. Then a second wave will approach take care of them and then listen to the cutscene and then warp out to the center of the map. 2nd Objective is to Disable as many Romulan Ships as possible. This is no easy task, you have loads of ships to fight pick a spot in the middle Take as many as you can. Then after a certain amount of time the next stage will take over. Secondary Objective is to destroy as many Birds of Prey as possible since this is the Romulan backbone. 3rd Objective is to disable the engines of the Biogenic Dissiminators. This is also not an an easy task. You must do this for 3 of their vessels. They have outpost grade shields and they regenerate like mad. Once you do it to each once it is not as pressing because they won't fly in a straight line. This doesn't mean that you can just go after the other ships they will still try to leave the system. YOU HAVE SURVIVED ENTERPRISE ERA AT THIS POINT AND THINGS CHANGE. Apollo Class (Scout): 2200 Command Points, 1 Photon Banks, 2 Phaser Bank Oberth Class (Scout): 2600 Command Points, 1 Photon Banks, 1 Phaser Bank Miranda Class (Destroyer): 3600 Command Points, 5 Photon Banks, 2 Phaser Bank Akula Class (Destroyer): 3800 Command Points, 4 Photon Banks, 1 Phaser Bank Constitution Class (Crusier): 4100 Command Points, 3 Photon Banks, 2 Phaser Bank Proxima Class (Battleship): 6000 Command Points, 5 Photon Banks, 2 Phaser Bank New Ships get more expensive, if you think this is bad wait for TNG when you want them all. Finally ships with Shields. VI. "The Squeeze" Recommended Fleet Loadout - USS Enterprise, Miranda, (Leftover) NX Class, Yorktown 1st Objective almost the only objective and the rest is optional but highly recommended. Locate and secure the prototype Bird of Prey. Its at the end of the map southwest. The Secondary objective is a good way to coveryour retreat. Capture the Klingon outpost stations leading to the Makus Shipyards. Proceed to each station and drop its shields and beam in the landing party. When you get to the docks then take out everything then worry about the Prototype Bird of Prey. 2nd Objective is to Tow the Prototype Bird of Prey back to the station. Seems easy enough, but there will also be a fast Klingin fleet on your tail. Shoot at them with the ships that are not towing. Have the ship towing reroute power to the engines so that they can outrun the Klingons. Recommended Actions: Buy as few new ships as possible, and use a destroyer to tow the Bird of Prey. Scouts can not tow. Destroy all the ships. Just send your towing vessel to a corner near the base and stop and face the rest. Apollo Class (Scout): 2200 Command Points, 1 Photon Banks, 2 Phaser Bank Oberth Class (Scout): 2600 Command Points, 1 Photon Banks, 1 Phaser Bank Miranda Class (Destroyer): 3600 Command Points, 5 Photon Banks, 2 Phaser Bank Akula Class (Destroyer): 3800 Command Points, 4 Photon Banks, 1 Phaser Bank Constitution Class(Crusier): 4100 Command Points, 3 Photon Banks, 2 Phaser Bank Proxima Class (Battleship): 6000 Command Points, 5 Photon Banks, 2 Phaser Bank VII. "Behind Enemy Lines" Recommended Fleet Loadout - USS Enterprise, Miranda, NX Class, Yorktown 1st Objective is to Protect the Bird of Prey while it powers up its cloaking device. Fairly simple to do. Just beat the 2 vessels coming in and don't let it get destroyed. This mission is more of a gimme than anything. Your going to end up in the Bird of Prey anyway. Since you won't be using the Federation ships use as many of the torpedos as you want. 2nd Objective is to Find and scan at least three targets. This objective can be a little rougher than some of the others you've done but as long as you know to stay cloaked you'll be fine. But there are detectors out looking for you. The first item is a mining station near the western planet of the map. The second item is the shipyard near the planet to the lower east and then the planet in the back has the big gun and they want it scanned. To get through this one just reroute power to engines. 3rd Objective is to damage the sensor array that goes to the big gun. 2 or 3 torpedos and it toast and no matter how many are shooting at you the mission is completed. Apollo Class (Scout): 2200 Command Points, 1 Photon Banks, 2 Phaser Bank Oberth Class (Scout): 2600 Command Points, 1 Photon Banks, 1 Phaser Bank Miranda Class (Destroyer): 3600 Command Points, 5 Photon Banks, 2 Phaser Bank Akula Class (Destroyer): 3800 Command Points, 4 Photon Banks, 1 Phaser Bank Constitution Class (Crusier): 4100 Command Points, 3 Photon Bank, 2 Phaser Bank Proxima Class (Battleship): 6000 Command Points, 5 Photon Banks, 2 Phaser Bank VIII. "Firestorm" Recommended Fleet Loadout - USS Enterprise, Miranda Class, Miranda Class, Yorktown 1st Objective is to Destroy the Klingon Weapons Platform, good luck with this. It is heavily guarded with weapons platforms and the secondary objectives are a little easier. Rescue allies at the Klingon Mining Facility, this should be your first priority, there is Proxima Class that will help make this assault a lot easier and of course you get the Command Points. The second Secondary objective is to destroy the Klingon Shipyards to prevent the further repairs. Also don't destroy the mining complex near the western planet. Take it over and let your ships use it for repairs. Oddity or Bug: After this mission during a previous game I had the Constitution Refit and this time I didn't. Apollo Class (Scout): 2200 Command Points, 1 Photon Banks, 2 Phaser Bank Oberth Class (Scout): 2600 Command Points, 1 Photon Banks , 1 Phaser Bank Miranda Class (Destroyer): 3600 Command Points, 5 Photon Banks, 2 Phaser Bank Akula Class (Destroyer): 3800 Command Points, 4 Photon Banks, 1 Phaser Bank Miranda Refit (Destroyer) : 5500 Command Points, 4 Photon Banks, 2 Phaser Bank Constitution Class(Crusier): 4100 Command Points, 3 Photon Banks, 2 Phaser Bank Centaur Class (Cruiser): 5500 Command Points, 4 Photon Banks, 2 Phaser Bank Constellation Class(Cruiser): 5800 Command Points, 6 Photon Banks, 2 PhaserBank Constitution Refit (Cruiser): 6200 Command Points, 3 Photon Banks, 2 PhaserBank Proxima Class (Battleship): 6000 Command Points, 5 Photon Banks, 2 Phaser Bank Excelsior Class (Battleship): 7100 Command Points, 5 Photon Banks, 2 PhaserBank Proxima Refit (Battleship): 7200 Command Points, 7 Photon Banks, 2 Phaser Bank IX. "At the Gates" Recommended Fleet Loadout - USS Enterprise, Miranda, Miranda, Constiution Refit 1st Objective is to scan the unknown energy signature. This is a simple task to do, but this mission is also very hard and dangerous. Take one ship up to this area and scan the object at maximum range and stay away from the defense nets. They can do massive damage very quickly. If you do get in close hit the shipyard there and turn around at Maximum Impulse. 2nd Objective is to Retake the research outpost by beaming over an away team. Easy to do and the stations shields are weak. Try and keep your fleet away from the shipyards and defense turrets. 3rd Objective is to Destroy all enemy ships and stations in order to secure the area. Also not to bad as long as you keep up on ship damages and ship count. Feel free to use the torpedos a bunch. Apollo Class (Scout): 2200 Command Points, 1 Photon Banks, 2 Phaser Bank Oberth Class (Scout): 2600 Command Points, 1 Photon Banks , 1 Phaser Bank Miranda Class (Destroyer): 3600 Command Points, 5 Photon Banks, 2 Phaser Bank Akula Class (Destroyer): 3800 Command Points, 4 Photon Banks, 1 Phaser Bank Miranda Refit (Destroyer) : 5500 Command Points, 4 Photon Banks, 2 Phaser Bank Constitution Class(Crusier): 4100 Command Points, 3 Photon Banks, 2 Phaser Bank Centaur Class (Cruiser): 5500 Command Points, 4 Photon Banks, 2 Phaser Bank Constellation Class(Cruiser): 5800 Command Points, 6 Photon Banks, 2 PhaserBank Constitution Refit (Cruiser): 6200 Command Points, 3 Photon Banks, 2 PhaserBank Proxima Class (Battleship): 6000 Command Points, 5 Photon Banks, 2 Phaser Bank Excelsior Class (Battleship): 7100 Command Points, 5 Photon Banks, 2 PhaserBank Proxima Refit (Battleship): 7200 Command Points, 7 Photon Banks, 2 Phaser Bank X. "Omega" Recommended Fleet Loadout - USS Enterprise, Miranda, Miranda, Constitution Refit 1st Objective is to Overload the Dampeners. Elimnate all the enemy vessels around the dampeners, by the way expect to have no shields. This is not that hard just be prepared to take a lot of damage. Repair after every area is clear in order to be ready for the next one. Save your torpedos if at all possible, there will be something much bigger to take care of later. 2nd Objective is to Retake Ketteract station. This involves fighting a very large vessel with several parts. Not overly difficult just time consuming. Focus fire on the smaller spheres of it and take them out before attacking the big one. At least at this time your shields work and you can take more of the beating thats coming. You know have taken over the Stargazer (Pre-TNG), but this is the TNG era Apollo Class Refit (Scout): 3200 Command Points, 2 Photon Banks, 2 Phaser Bank Miranda Refit (Destroyer): 5500 Command Points, 4 Photon Banks, 2 Phaser Bank Centaur Class (Crusier): 5500 Command Points, 4 Photon Banks, 2 Phaser Bank Constellation Class(Cruiser): 5800 Command Points 6 Photon Banks, 2 Phaser Bank Constitution Refit(Cruiser): 6200 Command Points, 3 Photon Banks, 2 Phaser Bank Excelsior Class(Battleship): 7100 Command Points, 5 Photon Banks, 2 Phaser Bank Proxima Refit (Battleship): 7200 Command Points, 7 Photon Banks, 2 Phaser Bank Excelsior Refit(Battleship): 7700 Command Points, 6 Photon Banks, 2 Phaser Bank Ambassador Class(Battleship):12000 Command Points, 4 Photon Banks, 2 PhaserBank XI. "Revalations" Rocommended Fleet Loadout - USS Stargazer, Miranda, Miranda, Constitution Refit 1st Objective is to Protect the planets from stellar debris. This mission was the biggest pain of all of them, with the secondary objective. That objective is almost impossible. There are just too many fragments to worry about. With a minimum fleet load you are looking at just struggling to accomplish the main objective. Just position your ships out there near the rocks that are planet bound and try to keep them off their backs. 2nd Objective is to use the tractor beam to move turrets to defensive positions above the planets. Use the Stargazer for this assignment. Its not hard but you have to plot the course and get them directly in the white boxes. After all these turrets are in place then A large one will start heading for a planet, you will need to have your ships tractor other asteroids and put them in front of its path. You will have to do this twice. Norway Class (Destroyer): 10500 Command Points, 6 Photon Banks, 1 Phaser Bank Steamrunner Class(Destroyer):10500 Command Points, 5 Photon Banks, 1 PhaserBank Akira Class (Cruiser): 11000 Command Points, 8 Photon Banks, 1 Phaser Bank Nebula Class (Cruiser): 11600 Command Points, 7 Photon Banks, 1 Phaser Bank Ambassador Class(Battleship):12000 Command Points, 4 Photon Banks, 2 PhaserBank Galaxy Class (Battleship): 14000 Command Points, 6 Photon Banks, 2 Phaser bank These are the times when your stingy efforts pay off. XII. "Ambush" Recommended Fleet Loadout - USS Enterprise D, Plus 3 of your choice. 1st Objective is to Investigate the Federation beacon. This is really easy, you find it and it just gives you some info about the situation 2nd Objective is to Destroy enough warp dampeners to re-enable warp. This is harder than it sounds, there are many Romulan ships out there and a couple of turrets to really do damage to your team. 3rd Objective is to Ascertain the location of the USS Defiant and her crew. I will just tell you where they are. They are at the Romulan outpost sitting in the middle of the map. 4th Objective is to lower the base's shields and beam an away team into the base to accomplish this objective. From here on out every one of the last ships is availible. They are expensive too. Nova Class (Scout): 9500 Command Points, 2 Photon Banks and 1 Phaser Bank Norway Class(Destroyer):10500 Command Points, 6 Photon Banks, 1 Phaser Bank Steamrunner Class(Destroyer):10500 CommandPoints, 5 Photon Banks, 1 PhaserBank Defiant Class (Destroyer): 15000 Command Points, 5 Photon Banks, 4 Phaser Bank Akira Class (Cruiser): 11000 Command Points, 8 Photon Banks, 1 Phaser Bank Nebula Class (Cruiser): 11600 Command Points, 7 Photon Banks, 1 Phaser Bank Intrepid Class (Cruiser): 16000 Command Points, 5 Photon Banks, 1 Phaser Bank Ambassador Class(Battleship):12000 Command Points, 4 Photon Banks, 2 PhaserBank Galaxy Class (Battleship): 14000 Command Points, 6 Photon Banks, 2 Phaser bank Sovereign Class(Battleship):19000 Command Points, 6 Photon Banks, 2 PhaserBank XIII. "Anger and Mercy" Recommended Fleet Loadout - USS Enterprise E, 3 ships of your choice 1st Objective is to help 15 refugee ships to escape. This is not that hard really, watch to see what vessels are closing in and just blitz them. The secondary part of this objective is a bit of a spoiler but harassing the Borg Cubes will the delay the Borg advance. A word of caution about those cubes. They are heavily loaded and hard to kill. Its better to focus your efforts on helping the transports at first. As the borg advance they will stop all transports from a planet once they have assimilated all of it. After a couple of planets have fallen harassing them is a good idea. This is something worthy of Voyager, seeking out and starting the mess. Nova Class (Scout): 9500 Command Points, 2 Photon Banks and 1 Phaser Bank Norway Class (Destroyer): 10500 Command Points, 6 Photon Banks, 1 Phaser Bank Steamrunner Class(Destroyer):10500 Command Points, 5 Photon Banks, 1 PhaserBank Defiant Class (Destroyer): 15000 Command Points, 5 Photon Banks, 4 Phaser Bank Akira Class (Cruiser): 11000 Command Points, 8 Photon Banks, 1 Phaser Bank Nebula Class (Cruiser): 11600 Command Points, 7 Photon Banks, 1 Phaser Bank Intrepid Class (Cruiser): 16000 Command Points, 5 Photon Banks, 1 Phaser Bank Ambassador Class(Battleship):12000 Command Points, 4 Photon Banks, 2 PhaserBank Galaxy Class (Battleship): 14000 Command Points, 6 Photon Banks, 2 Phaser bank Sovereign Class(Battleship):19000 Command Points, 6 Photon Banks, 2 PhaserBank XIV. "Generals" Recommended Fleet Loadout - USS Enterprise E, 3 ships of your choice 1st Objective is to Rescue Deep Space Nine. This is easy plot the course and lay the smack down. 2nd Objective is to hail the klingons to get them to support your group. 3rd Objective is to rescue the allied forces fighting in the system. 4th Objective is to defeat T'Uerell. This won't happen in this mission so just beat the Borg and lets continue to the last mission. Nova Class (Scout): 9500 Command Points, 2 Photon Banks and 1 Phaser Bank Norway Class (Destroyer): 10500 Command Points, 6 Photon Banks, 1 Phaser Bank Steamrunner Class(Destroyer):10500 Command Points, 5 Photon Banks, 1 PhaserBank Defiant Class (Destroyer): 15000 Command Points, 5 Photon Banks, 4 Phaser Bank Akira Class (Cruiser): 11000 Command Points, 8 Photon Banks, 1 Phaser Bank Nebula Class (Cruiser): 11600 Command Points, 7 Photon Banks, 1 Phaser Bank Intrepid Class (Cruiser): 16000 Command Points, 5 Photon Banks, 1 Phaser Bank Ambassador Class(Battleship):12000 Command Points, 4 Photon Banks, 2 PhaserBank Galaxy Class (Battleship): 14000 Command Points, 6 Photon Banks, 2 Phaser bank Sovereign Class(Battleship):19000 Command Points, 6 Photon Banks, 2 PhaserBank XV. "Logical Conclusions" Recommended Fleet Loadout - USS Enterprise E, 3 ships of your choice 1st Objective is to catch T'Uerell before she can escape. This is the last mission, and she won't be able to escape. She will plant herself in something and stay put, so just engage the enemy vessels, and avoid the ones that are listed on tactical as white. 2nd Objective is to tractor 2 platforms to the white boxes indicated on your screen. After you tow these into place the next thing to do is take her out. You have now beaten Star Trek Legacy.