Star Trek Armada 2 Walkthrough/FAQ by Simon Version 1.0a This FAQ is only being shown on www.gamefaqs.com. Feel free to email and ask questions. My email is swiles_1987@hotmail.com. I'll return all emails that don't contain abuse or contain anything that is in the FAQ. Please also email me if you find any errors in my work. You may not copy any part of this FAQ. WARNING: THIS FAQ CONTAINS SPOILERS. This FAQ has no ties what so ever to Activision/Paramount respectively. Version Info. Version 1.0 First few federation Missions and objectives for all Federation and Klingon mission's. Version 1.0a Added a few more Federation missions and objectives for Borg missions. Also added disclaimer. and made lines shorter. Next Version: More Federation mission updates. Last update: 5th November 2003 This Faq contains: 1. Introduction to ST: Armada 2 2. Single Player Mission 2.1 Tutorials 2.2 Federation Campaign Mission 1: Invasion Mission 2: Lifelines Mission 3: Recovery Mission 4: Along the Neutral Zone Mission 5: Into The Breach Mission 6: Inferno Mission 7: The Cavalry Mission 8: Data Retrieval Mission 9: Staging Grounds Mission 10: There And Back Again 2.3 Klingon Campaign Mission 1: Uprising: A Dagger at Zarush Mission 2: Executioner Mission 3: Brave New Worlds Mission 4: Blockade Mission 5: The Unknown Prize Mission 6: The Romulan Connection Mission 7: Battle of Crucis Major Mission 8: Trojan Horse Mission 9: To Cardassia And Victory Mission 10: The Final Battle 2.4 Borg Campaign Mission 1: Werewolf Pack Mission 2: Pink Slips Mission 3: Interdiction Mission 4: There Goes the Neighborhood Mission 5: The Catch Mission 6: Interception Mission 7: Strange Bedfellows Mission 8: Tidal Wave Mission 9: The Maw Mission 10: Rifts 3. Multiplayer Games 3.1 Federation Strategy 3.1a Units Strengths/ Weaknesses 3.2 Klingon Strategy 3.2a Units Strengths/ Weaknesses 3.3 Romulan Strategy 3.3a Units Strengths/ Weaknesses 3.4 Borg Strategy 3.4a Units Strengths/ Weaknesses 3.5 Cardassian Strategy 3.5a Units Strengths/ Weaknesses 3.6 Species 8472 Strategy 3.6a Units Strengths/ Weaknesses 4. Disclaimer 1. Introduction to the ST: Armada 2 World In this game you will have to manage an economy, build a fleet and defeat the enemy. This is allotof things but hopefully this FAQ will help. 2. Single Player Mission's 2.1 Tutorials If you have not played ST: Armada 1 then I would advise you go through this to get an understanding of what the game is about. If you did play ST: Armada 1 then it is a good idea to go through this because there are new races to fight against and new ships for the old races. It also helps with finding each races weakness. 2.2 Federation Campaign Mission 1: Invasion Brief: The Borg have invaded the Regula Badlands and colonized a world there. In response, Starfleet has dispatched the Enterprise to the Badlands with orders to both eliminate the Borg presence and determine how the Borg got so deep in the Alpha Quadrant without being detected. Aims: * Build Research Facility to allow construction of Akira-class and colony ships (You will use the Research Facility in later missions to research new technologies) * Colonize planet Regula II * Build Orbital Processing Facility to provide Metal * Eliminate all Borg in Regula Badlands (including ships, stations, and Borg colony world) * The Enterprise must survive What to do to win: You start off with a Starbase, Shipyard, 2 Construction Ships,2 Arika, 1 Galaxy and 1 Venture Class Ships and the Enterprise-E. Tell the Venture Class to go scouting and put it on green alert. Tell the construction ships to build a Mining Facility at both dilithium moons. Build a ship at the Starbase and move it north. When the mining facilities are complete build 4 mining freighters from the Starbase and tell 2 to mine from one asteroid and the other 2 the other asteroid. Build 5 Defiant class ships and also move them north. You will find a rocky planet. Build an orbital mining facility and tell the 5 defiant classes to defend it. Next move the Galaxy class and 2 Arika Classes North-East to the plant Regula 2 with a construction ship that built a mining facility. Decommission the other construction ship. When the construction ship gets to the planet build an orbital mining facility and tell the 3 ships to defend it. Build 5 more defiant and put them with the enterprise in-between your 2 mining facilities. Now you have a good economy set-up. Build 2 more venture classes and tell them to scout. Wait till you have enough metal and build a research facility below your shipyard. When complete build a colony ship and colonise Regula 2. Start building lots of Arika Classes. You will start running out of crew after about you have about 20 Arika Classes. Send about 20 Arika Classes the bottom right corner of the map. Destroy all the stations in this area. After take your ships back to your base and collect the rest of the Arika classes that have been built and repair your other ships. Next send them to the top left of the map. You will find a Borg base and other ships. Attack the base then the other ships. Try not to let any assemblers escape because they will build else where. Leave your ships there and move the Arika classes from your base that have been built and move them to your 2 planets because they may get attacked by the Borg if any ships escaped. You will need about 25 Arika classes to destroy the other base in the top right corner. So when you do destroy it. When you feel thearea is secure send the Enterprise-E and the Galaxy still if it has not been destroyed to destroy the Borg home world. After that take your Arika Classes south from the home world where there is a Borg mining facility destroy. If you have not won by this point send the rest of your Arika's on search and destroy. When all Borg have been destroyed you will have won. Mission 2: Lifelines Brief: Admiral Fleming is in charge of the base at Alpha Theta VI. He has a small armada there (not under your command) to use in fighting off attacks, but he will need your help. We must re-supply the base at Alpha Theta VI. To do this, construct cargo ships, load them with metal, dilithium, and latinum at the nearby trading station, and send them to the outpost's trading station. Aims: *Build cargo ships *Make contact with the outpost's trading station *Re-supply the station with 1500 metal *Re-supply the station with 1500 dilithium *Re-supply the station with 1500 latinum *Do not let either trading station be destroyed What to do to win: When you start tell your 2 Venture Classes to search and put them on green alert. Move the Galaxy Class and Arika Class forward in-between the 2 turrets. Build another Mining facility next to the other moon. Build 1 Construction ship and 6 Mining freighters from the Starbase. 2 Mining Freighters for each moon and the other 2 for the Latinum to the south. When the Construction ship is built build a Shipyard from it and when the other construction ship has finished move it north and put an orbital mining facility around the planet. Build 10 Sabre Class ships. When the first 5 are finished send them through the wormhole to Alpha Theta VI to defend the base against the Borg. When the other 5 are finished send them. Now we need to build 2 more turrets between the original 2 and a sensor array with them. With the other ship start construction on a research facility then a science station. Build 5 defiant classes to defend your base. When the research facility is done build 3 colony ships. Send one through the wormhole to Alpha Theta VI one to the planet north and one to the planet south. Now build a venture class and 5 Streamrunner classes. Then start making lots of Arika Classes. When the Streamrunner and venture are complete tell the venture to defend one of the Streamrunner and put it on green alert and low movement. Just use the Streamrunner to attack the sensor arrays and turrets while keeping a safe distant don't select the venture class it will just follow along. Send about 6 Arika's through the wormhole to the other base to defend it with whatever you have left of the others. Now you should have lots of dilithium not so much metal and latinum. Sell dilithium and buy metal till you have at enough for the mission. You need to build 9 cargo ships. Fill 3 with metal 3 with latinum and 3 with dilithium use all the Arika class to defend them and send them through the passage between the base that the Streamrunner made to the other trading station and off load all the cargo and then you win. Mission 3: Recovery Brief: Starbase 176 has picked up the encrypted signature frequency from the blackbox of the USS Douglass, a Nebula-class vessel unaccounted for after the Borg assault. It is entering the system with several unidentified targets, and has likely been assimilated. You must reacquire the Douglass before it can leave the system -- it may contain data critical in locating how and where the Borg have been entering the Alpha Quadrant. The Federation Marines aboard your Iwo Jima-class assault ships have been trained for just such an action. Aims: *Secure Starbase 176 *Build a Science Station, so that you can build Torpedo Turrets to defend the base *Recover the Douglass. *Do not let the Enterprise be destroyed *Do not let Starbase 176 be destroyed What to do to win: When you start this mission take all your ships to the Starbase apart from the 2 Iwo Jima Class ships. Move these around the map beam people on board the ships and repair them. Decommission everything apart from the ships the Starbase and the shipyard. Decommission the research facility because it is too far out to be defended successfully. Now decommission the Streamrunner classes because they'll end up destroying your own ships. Recrew the shipyard and start building Sabre and Defiant classes to defend your base. Send any Venture Classes scouting on green alert. Now build 2 construction ships make one build an orbital processing facility and other one to build a research facility close to the base. When the research facility is complete build a science station and another construction ship so you have 3 and start defending the base with turrets when the science station is complete you can also build torpedo turrets. Defend the base well because you will be attacked by Borg cubes. When you have a research facility start building Arika classes as well as sabre and defiant classes. You now need to hold out until the USS Douglas comes. When it does send a fleet of Arika Classes on green alert so they don't destroy the Douglas. You'll have to attack by clicking on the ships when in green alert. Attack the Douglas and beam people aboard when shields go down to catch it. When the ship is yours you win. Mission 4: Along the Neutral Zone Brief: Destroy the Borg presence in this sector. The Enterprise should appear shortly to help. Be careful not to stray into the Neutral Zone. Researching Tachyon Grid can help you see cloaked Romulan ships that are patrolling behind the Neutral Zone. Building the Vulcan Research Institute will allow you to upgrade your ships' life support capabilities to better withstand the nebulas' effects. Aims: *Research Tachyon Grid to help detect Romulan Patrols *Build a Vulcan Research Institute to upgrade your ships *Build an Advanced Shipyard *Build Repair Ships *Repair the Enterprise *Destroy all Borg in the sector *The Enterprise must survive What to do to win: When you start off move all your ships east till you find a planet with a dilithium moon. Tell one construction ship to build a Starbase north of the planet in line with the western edge. Build the mining facility just above the moon and a little west. When that is complete build an orbital mining facility around the planet. When the Starbase has been built build a shipyard to the west and down from the Starbase close to the planet. Use the Starbase to build 2 mining freighters to mine from the moon. Use the other construction ship to build turrets around the base in an arch. Build another construction ship to build a trading station below the dilithium moon. When the shipyard is complete build defiant and sabre class ships to defend with and put them in an arch with the turrets. Put them along the arch and on low movement so they don't wonder away from the base. Also build a research facility to the west of the base and north of the shipyard. Build a colony ship and colonise the planet. Upgrade the Arika's weapon and the defiant and also the detect cloak. (By the way the Romulans will only attack if you attack them. If a ship goes into there space you have a warning of about 2 minutes before they attack). Start Building 5 Arika's to defend with then start making loads and put them below the shipyard. Also build a science station so you can build torpedo turrets. When the science station is complete start building turrets (Both kinds and sensor arrays so you can see farer). If you start to run out of dilithium buy some with the latinum and if that runs out start selling some metal. When this is complete start building about 10-15 Arika's and a Vulcan Research Institute below the trading station. Upgrade the shields and start building about 3 repair ships. After that keep the Institute researching upgrades. Tell the Arika's to defend the repair ships and when it says the Enterprise-E is about to appear send them there. When the Enterprise arrives repair it and tell Arika's to stay near the point where they got in ready for the Borg cubes that will come and attack. Destroy the cubes and take all ships back to base ready for repair. Now build a Colony ship and an Advanced Shipyard below the first one. Start building Galaxy class ships. Put the Enterprise-E next to the start base and put in on low movement and high special weapon. When you have 5 Galaxy Class Ships send them and 10 Arika's across to where you started and attack the Mining Facility there. Go up and a little across and attack the mining facility there. Then send the ships up to the nebula you had to go through to get to the Enterprise-E and just before you go through head west and you will see a Borg base and mining facility. Destroy both. Get the colony and colonise the planet there. Leave your ships there next to the planet till the planet has shield. Then take the Galaxy Classes back to your base for repair and group them with the other galaxy's you have. If you need more metal or dilithium send a construction ship up to the planet and build there. When you have 16 Galaxy classes send them to the top of map at the sensor that's there. Move along from this to find a wormhole. Go through it and destroy the 2 bases to the north. Don't attack the turrets because when you have killed the base the computer decommissions them if not destroy them after. Go back to the 2 dilithium moons to make sure there is no Borg there. You now need to just find the remaining and kill them to win. Mission 5: Into The Breach Brief: The Borg Transwarp Portal is somewhere in the Regula Badlands. You must build up an armada, find the Portal, and secure it for our own use. You may need to research improved shields to survive in the vast Nebula clouds. Aims: *Locate the Borg Transwarp Portal in the Regula Badlands. *Take over the Portal *Do not let the Enterprise be destroyed *Do not let the Portal be destroyed What to do to win: When you start build a colony ship and lots of defiant and sabre classes. Move all ships into one group and move them near your Starbase. Start all the mining freights mining from the dilithium moon. Colonise the planet you can see with the colony ship. You'll find a mining facility on its own, just decommission it. Now build an orbital facility at both planets using your construction ships. You'll find 3 cargo ships near each trading station tell them to trade between both station's to create latinum. Look for the upgrade centre and upgrade the Arika's special weapon and start building only Arika classes. Use whatever ships you have to defend with. The Arika's you are building will be used to attack with later. Send your 5 venture classes (if you still have them, if not just send what you have) out scouting on green alert. Now you should use about 16 Arika's to go to the west of Starbase. You'll find a purple nebula. Go round it from the south and up. You'll find a Borg shipyard and some sensor arrays and a few ships. Destroy whatever Borg vessels come your way. After send them back for repair and collect about 20 Arika's and move north of the planet. You'll find a few Borg station and some ships. Just destroy them all. Now you need to start defending in 2 places. There will be a gap in the asteroids to the north of your base defend here with half of the ships you have another half at the wormhole (which is located to the north east of the M-Class planet to the side of the red nebula at the eastern edge of the map). I had about 8 Arika's, 4 defiant and 4 sabre classes at the wormhole and gap in the asteroid. I would advise to build move if you need before moving on to the next part of this walkthrough. Group these 2 groups as 1+2 on low movement and high special weapon and in the assault wall formation. Colonise the M-Class planet and the K-class planet to north of where your defending the gap in the asteroid. Leave the Enterprise-E next to the Starbase on on low movement and high special weapon usage. Now send constructions ships to build at all planets and dilithium moons that are in the area you have taken control of. Remember you need 3 mining freighters per dilithium moon. Stop building Arika's and build a science station, advanced shipyard and Vulcan research institute. Upgrade the Aegians special weapon and the Sovereign's special weapon at the research facility and start upgrading the weapons and shields at the Vulcan research institute. Build 4 Aegian, 6 Galaxy class and 6 Sovereign's classes. Group them as 3 and put them on medium movement and medium special weapon and in assault wall formation. Build 10 Iwo Jima Class Assault ships and label them group 4. Send them north through the gap in the asteroid and destroy all station and ships till you reach the wormhole. When you get here destroy the torpedo turret them move back and make sure the ships are in a line to the right of the wormhole. Change them to low movement and bring fleets 1+2 to there position and do the same. Send fleet 3 to round to find the Transwarp portal. Destroy the station accept the portal. When it says there's a large vessel coming through retreat fleet 3 back to the other ships. A tactical cube will come you way. I destroyed it easily with the vessels I have listed above. After it has been destroyed. Use fleet 3 to destroy remaining stations around the Transwarp gate then send these ships away. Use fleet 4 to take the Transwarp gate using transporter attack. You win. Mission 6: Inferno Brief: The USS Enterprise has led a veteran task force into a dark, unexplored part of the galaxy. Starfleet has fought its way behind enemy lines, and it's your job to rid this sector of Borg forces. Scour the sector if necessary, but do not let any Borg escape. The Borg Transwarp Portal is our only way home. It is imperative that it is captured and held secure, otherwise all our efforts will have been in vain. Aims: * Capture the Transwarp Portal * Eliminate all Borg in the sector * The Transwarp Portal must survive * Enterprise must survive What to do to win: This is where it gets slightly harder. Mission 7: The Cavalry Brief: We've received a distress signal from the USS Allegheny, flagship of the Federation Third Fleet. The Enterprise has been dispatched to provide assistance. Aims: * Use a Repair Ship to repair USS Allegheny * Eliminate the Borg from system J-356 * The Allegheny must survive * The Enterprise must survive What to do to win: Future Version Mission 8: Data Retrieval Brief: Find the Borg Nexus. Use assault ships to take it overwithout destroying it. Once you hold the station, send in your Data Retrieval ship. After it has finished, escort it back to your Starbase. The Temporal Research Station can provide you with an excellent area effect weapon against the Borg. Aims: *Build a Temporal Research Facility *Locate the Borg Nexus *Take Over the Borg Nexus *Escort the Data Miner to the Nexus *Protect the Data Miner while it gathers intelligence *Escort the Data Miner back to your Starbase *Do not let the Enterprise or the Data Miner be destroyed *Do not destroy the Borg Nexus What to do to win: Future Version Mission 9: Staging Grounds Brief: The data taken from the Borg Nexus indicated the approximate location of the staging ground that the Borg have been using to launch their assaults into the Alpha Quadrant. Search System J-361 for the precise location of the staging grounds. Reinforcements are on their way, so it is crucial that the Borg aren't alerted to your presence -- set all of your forces on Green Alert, and don't engage. Aims: *Locate and assess the strength of the Borg staging grounds while waiting for reinforcements *Do not let the Enterprise be destroyed The Federation reinforcements have arrived. Orders are to launch a full assault on the Borg staging grounds. The Nebula-class vessels in your fleet are outfitted with Shield Disruptors to assist in the assault. *Destroy the Borg staging grounds *Do not let the Enterprise be destroyed The Borg base has been destroyed. Get the Enterprise and the rest of the fleet to the extraction point -- preserving your ships is paramount, so engage enemies only if unavoidable. *Destroy the Borg staging grounds *Bring the Enterprise and your fleet to the extraction point in the upper right sector of the system *Do not let the Enterprise be destroyed What to do to win: Future Version Mission 10: There And Back Again Brief: The Enterprise has been ordered to build up defences around the Transwarp Portal and to assist incoming fleets as they make their way home. The Transwarp Portal is our only way home. Protect it at all costs. Aims: * Escort incoming fleets to the Transwarp Portal * Do not let the Transwarp Portal be destroyed * The Enterprise must survive What to do to win: Future Version 2.3 Klingon Campaign Mission 1: Uprising: A Dagger at Zarush Brief: The Cardassians have launched a sneak attack against the Federation and wiped out the Alpha Quadrant's main reserve fleet. It is now up to the Klingon Empire to defeat the Cardassian uprising, starting by holding the line at Zarush in the Pearl Nebula. You may be able to use the surviving Federation stations to build some rudimentary Federation ships, but you will need to build Klingon stations quickly. Aims: *Take back the planet Vanoshan *The planet Zarush must not be taken over *Martok must survive HINT: Find and repair the few surviving Federation ships and stations What to do to win: Future Version Mission 2: Executioner Brief: The rebellious Cardassians have established two bases in the Doltec system and are threatening to overrun our Starbase there. There also exists the possibility that Kestian, an industrialized and highly populated world in the system, might throw its support behind the rebellion if we are driven out of the system. To ensure this does not happen, Chancellor Martok has authorized the use of excessive force in reducing Kestian to a smouldering cinder. Aims: * Construct a trading station * Research Gravity Mines * Research Tachyon Detection Grid * Eliminate all Cardassians in system (including colony at Kestian) * Captain Bek'Ta must survive * Starbase Ejyowaw-10 must survive HINT: Set up a trading route between two Trading Stations. This will help you generate additional latinum. What to do to win: Future Version Mission 3: Brave New Worlds Brief: With the Zarush and the Enebrian systems secure, operations to drive back the Cardassians have begun. Your new target is the Efate system. There are several worlds in this system that are rich in mineral wealth and currently uninhabited. Your orders are to colonize these worlds so they can provide the industrial capacity to support the coming operations in the Cardassian Union. Aims: *Build a Starbase *Build a shipyard *Construct a colony ship *Eliminate any Cardassian presence *Colonize all planets of the Efate System What to do to win: Future Version Mission 4: Blockade Brief: Defeat in the Efate System has left the Cardassian front line crippled by a lack of resources. Though they've taken a strategically important world in the Mornaur System, they won't be able to hold it without further resources. Information taken from the Romulans indicates that a re-supply convoy is en route to Mornaur II -- and breaking the Cardassian front line depends on making sure that not a single ship reaches the planet. Aims: *Locate Mornaur II *Research Tachyon Detection Grid in case the Cardassians are using cloaked escorts or patrols *Do not let your fleet be destroyed *Do not let any ships from the convoy reach Mornaur II What to do to win: Future Version Mission 5: The Unknown Prize Brief: A Cardassian "Quantum Singularity Ship" was detected on the far side of the Ket'sch Tor Belt. Periodically, wormholes appear in the area, allowing direct passage into the sector where the ship is located. Currently, Mislyv'ee-27 is not capable of the mission that lies ahead. Extend Mislyv'ee-27's capabilities, build up a suitable fleet, and bring honour to your house! Aims: * Find a way into Cardassian space * Locate and capture the Kulinor-class "Quantum Singularity Ship" * Bring the captured ship to Starbase Mislyv'ee-27 * Do not allow the "Quantum Singularity Ship" or Mislyv'ee-27 to be destroyed * Chancellor Martok must survive HINT #1: Building the Gre'thor Armory will enable you to build torpedo turrets. HINT #2: Construction ships have multiple functions. What to do to win: Future Version Mission 6: The Romulan Connection Brief: Using the utmost Klingon diplomacy, we must express our displeasure with the recent actions of the Romulan Empire. Conquer and colonize the Romulan planets, and demonstrate the power of the Klingon Empire! Aims: * Destroy the Romulan base * Conquer and colonize the planet "Polacki" * Conquer and colonize the planet "Er'hik" * Conquer and colonize the planet "Pinaloe" * Do not allow your Starbase to be destroyed * Do not allow Martok to be killed HINT: Defence is an important part of offence. What to do to win: Future Version Mission 7: Battle of Crucis Major Brief: The Cardassians, led by Gul Kentar, are trying to take over the Crucis Major system. You must defend the system and destroy all Cardassian ships, stations, and colonies. Aims: *Build a Shockwave Station *Build a Jach'eng Class Super Ship at the Shockwave Station *Destroy all Cardassian ships, stations, and colony worlds *Martok must survive HINT: The Jach'eng is very useful at taking out clusters of turrets or stations. What to do to win: Future Version Mission 8: Trojan Horse Brief: You won't have enough firepower to battle through the Cardassian defences. Capture a Cardassian ship, transfer the deactivation codes onto it, and send it to the Cardassian Starbase to deactivate the turrets. If a Cardassian vessel sees any of your Starbases, do not let it return to report at the main Cardassian base. Aims: *Capture a Cardassian ship *Escort it to your Starbase to transfer deactivation codes *Send it next to the Cardassian Base to deactivate the turrets. *Destroy the Cardassian Shipyards *Do not allow any Cardassian stations to see your ships *Do not allow any Cardassian ships to detect your Starbase and report back to the Cardassian base *Martok must survive HINT #1: Use Commando Teams to take over Cardassian ships. HINT #2: Cloaked ships on Green Alert can remain undetected. What to do to win: Future Version Mission 9: To Cardassia And Victory Brief: We are now in the heart of Cardassian space, and very close to stamping out this unjustifiable uprising. Strengthen your fleet in preparation for a final assault on their homeworld, Cardassia Prime. Seize control of the other planets in the system, restore order to the rebellious populations, and secure the resources necessary for our decisive victory. Eliminate all Cardassian forces that stand in our way. Aims: * Use Assault ships and secure Cardassia Prime * Use Assault ships and secure the neighbouring Cardassian worlds * Chancellor Martok must survive What to do to win: Future Version Mission 10: The Final Battle Brief: Gul Kentar has retreated to the Hurik system. Here, the Cardassians have constructed their primary Quantum Singularity Research Facility. This facility must be destroyed to prevent the Cardassians from using its technology against us again. Gul Kentar must pay the ultimate price for his involvement in this insurrection. No quarter will be asked and none given. Aims: * Destroy the Quantum Singularity Research Facility * Eliminate Gul Kentar * Martok must survive What to do to win: Future Version 2.4 Borg Campaign Mission 1: Werewolf Pack Brief: The Borg Queen and a number of Borg combat ships have been stranded in the Alpha Quadrant after the collapse of the Transwarp Portal. Communication and re-supply from the Delta Quadrant are cut off. You must raid Federation and other Alpha Quadrant cargo ships and other ships in order to begin rebuilding the Borg. Aim: *Research the Auto-Assimilator at your Modification Centre to help capture ships *Acquire 3000 Dilithium. Capture & recycle cargo ships (& other ships) *Acquire 3000 Metal. Capture & recycle cargo ships (& other ships) *The Borg Queen's Diamond must survive *Do not let any of your stations be destroyed HINT: Placing your ships on high special weapon autonomy and no movement autonomy is the best way to set ambushes. What to do to win: Future Version Mission 2: Pink Slips Brief: We must eliminate both Species 8472 and the Federation from this grid. Species 8472 is a powerful enemy and the assimilation of Federation ships, stations, and technology will aid us in our battle against them. It is imperative that we eliminate both Species 8472 and the Federation from this grid if we are to proceed through it unhindered. Aims: * Research Auto-Assimilator * Eliminate Species 8472 and the Federation from this grid * The Borg Queen's Diamond must survive HINT: Use the Auto-Assimilator to assimilate Federation Steamrunners and then use them against the Federation turret emplacements. What to do to win: Future Version Mission 3: Interdiction Brief: Sensors have indicated indigenous shipping and re-supply activity in this grid. Assimilate or destroy all enemy shipping vessels. Establish a Nexus and build up forces sufficient to clear the grid of indigenous species. Increase resources and technology through assimilation. Aims: *Construct a Nexus *Construct Wedges for taking over enemy vessels *Destroy the indigenous stations *Do not let the Nexus be destroyed What to do to win: Future Version Mission 4: There Goes the Neighbourhood Brief: The Borg require additional resources and drones. Colonize planets in Grid 967. Scouts have detected an unassimilated species present in Grid 967. If local planets are already inhabited, assimilate them. Aims: * Construct a Nexus to gain a foothold in the system * Build a Technology Assimilator to incorporate and absorb the enemy's special weapons * Colonize all planets in Grid 967 and extract valuable resources * The Borg Queen's Diamond must survive HINT: Use the Harbinger to strike enemy defences from a distance, and the Tactical Cube to overpower even the strongest warships. The Sphere special weapon, Regeneration, can be researched at the Modification Centre, and new ship upgrades are available at the Borg Ship Upgrade Facility. What to do to win: Future Version Mission 5: The Catch Brief: We must relocate the Federation vessels known as 'USS Danvers' and 'USS Tonawanda' to Nexus 4288.Residual tachyon particles have been detected on their hulls, and we must analyze and disassemble these vessels. Finding the Tachyon Nebulas will enable us to re-activate the Transwarp Portal. Aims: *Construct a Recycler *Relocate the vessels 'USS Danvers' and 'USS Tonawanda' to Nexus 4288 *Do not allow Nexus 4288 to be destroyed *Do not allow the two prototype vessels to be destroyed HINT #1: Make good use of your repair ships. HINT #2: Wormholes work in two directions. What to do to win: Future Version Mission 6: Interception Brief: The Klingons have captured a wounded Species 8472 vessel. This is a necessary asset, and we must acquire it. Assimilating the planet Choktu will provide the drones needed to build up an attack force. Destroy the Klingon base and assimilate the Klingon Imperial Research Institute. Aims: *Assimilate the planet Choktu *Construct a Nexus *Destroy the Klingon base *Assimilate the Klingon Imperial Research Institute *The Borg Queen's Diamond must survive HINT: Use Wedge-class vessels to assimilate the Research Institute. What to do to win: Future Version Mission 7: Strange Bedfellows Brief: In order to enter fluidic space and destroy Species 8472 the Collective requires the assistance of the Federation. The Borg must rebuild the Transwarp Portal, travel to the Delta Quadrant, and rescue Picard. Aims: *Locate the Tachyon Nebula *Destroy all Species 8472 ships near the Tachyon Nebula *Build 10 Energy Cannons or Torpedo Turrets around the Tachyon Nebula *Bring three Assemblers to the Tachyon Nebula to build the Transwarp Portal *The Borg Queen's Diamond must survive What to do to win: Future Version Mission 8: Tidal Wave Brief: We have entered into a temporary alliance with the Federation. Our goal is to eliminate Species 8472 and secure the area around the Fluidic Rift. Aims: * Eliminate Species 8472 from this grid * The Borg Queen's Diamond must survive * The Enterprise must survive What to do to win: Future Version Mission 9: The Maw Brief: Fluidic space is absent of all known resources. Success requires that resources be gathered before the final assault is made. Secure the area, and protect the Federation ships and stations from 8472 assaults. They will gather the necessary resources. The Federation insists on inserting probe vessels into Fluidic Space to gather data on Species 8472. We must protect the ships as they make their way towards the Rift. Success is imminent. The Borg predominates inferior life-forms. Use the Federation shipyard, Evren Prime, to construct the vessels. Aims: * Acquire 20,000 units of dilithium * Acquire 20,000 units of metal * Construct and escort at least 5 Federation scout vessels into the Rift * The Federation Starbase must survive * The Federation shipyard must survive * The Enterprise must survive * The Borg Queen's Diamond must survive HINT: Some Federation turrets and sensors are operational, but cannot be decommissioned. What to do to win: Future Version Mission 10: Rifts Brief: The Federation and Borg fleets are in fluidic space. Re-supply is only through cargo ships coming through rift Alpha. Somewhere in Fluidic Space an unknown 8742 entity is creating and stabilizing three rifts (code-named Alpha, Beta, and Gamma). HINT: The Federation has sent the USS Incursion, a unique ship equipped with a Holo-Generator that allows it to be disguised as an enemy ship. This may be useful for exploring the map. Aims: * Build a Federation Trading Post to receive supply shipments. * Find rift Beta * Find rift Gamma * Prevent any 8472 fleets from travelling through rift Alpha * Prevent any 8472 fleets from travelling through rift Beta * Prevent any 8472 fleets from travelling through rift Gamma * Find the Rift Maker * Destroy the Rift Maker * The Borg Queen's Diamond, the Enterprise, and the Incursion must survive What to do to win: Future Version 3. Multiplayer Games Future Version 4. Disclaimer I will not take any responsibility for any damages caused by this FAQ. Use this Faq at your own risk. _ _ _ _ (C) Copyright 2003 Simon Wiles