Star Trek: The Next Generation
Walkthrough/FAQ
by fecalord2002

===================================DISCLAIMER==================================
I have decided not to allow websites other than gamefaqs (www.gamefaqs.com) &
IGN (faqs.ign.com) to host my FAQs from now on.  Please don't ask, because I
will not grant permission.  It's just that too many sites don't keep their
version of my FAQ up to date which makes for a lot of hassle in my mailbox.
So if anyone sees this FAQ on any site other than those mentioned above, please
let me know and I will take care of the situation, thanks.

This FAQ is not to appear anywhere at the following URL:
http://www.cheatcc.com

This document Copyright 2003 Daniel Engel
===============================================================================

Star Trek: The Next Generation FAQ
July 17, 2003
Daniel (FecalLord) Engel
http://go.to/thedanpit
fecalord2002b [AT] yahoo [DOT] ca
ICQ: 9722762

========
CONTROLS
========

The controls for this game are as follows:

[On foot]

A      - Use selected item.
B      - Activate switches, search compartments, pick up items.
Y      - Hold it and press up/down to switch characters.
L      - Cycle left through items.
R      - Cycle right through items.

Start  - Pause the game.

[In battle] (with another ship)

A      - Use phasers to drain enemy shields.
B      - Use photon torpedos to damage enemy ship once its shields are down.
X+Y    - Answer enemy hail / surrender, you need to press both buttons
         together.
L      - Uses AUX power (the yellow square) to charge phasers faster.
R      - Uses AUX power (the yellow square) to charge shields faster.

[Bridge]

Start  - Pause the game.
A      - Confirm choices.
X      - Cancel choices.

=====
ITEMS
=====

Phaser - Your standard weapon for ground missions.
Tricorder - Gives you basic information about your surroundings when used.
Command - When selected you can get team members to follow you around instead
          of moving everyone separately.

=====
STORY
=====

(Taken from the game's intro)

"Captain's Log

The Enterprise is currently patrolling a region near the Romulan Neutral Zone.
Romulan high command claims a team of their researchers vanished into the
Neutral Zone over a month ago.  Starfleet offered to assist as a sign of
goodwill but the Romulans declined, citing security reasons.  Three days ago,
they asked for permission to enter the Neutral Zone and conduct their own
search.

Of course Starfleet refused such a one-sided breach.  Given the sensitive
nature of this area, the Enterprise has been sent to monitor the Romulans
activity."

==========
CHARACTERS
==========

There are 19 characters to choose from for ground missions, they are:

A B C D E

F G H I J

K L M N O

P Q R S T

A - Captain Jean-Luc Picard
B - Cmdr William Riker
C - Ensign Wes Nihei
D - Ensign Scott Pelland
E - Ensign Joyce Worley
F - Lt. Cmdr Data            [Can see in the dark & work where the air is bad]
G - Counselor Deanna Troi
H - Ensign Ed Semrad
I - Dr. Leslie Swan          [heals others 3X MAX with her tricorder]
J - Ensign Russ Ceccola
K - Lt. Cmdr Geordi La Forge [Can see in the dark]
L - Dr. Beverly Crusher      [heals others 3X MAX with her tricorder]
M - Ensign Leanne Mcdermott
N - Ensign Vince Mathews
O - Lt. Mike Davila
P - Lt. Worf
Q - Ensign Jay Puryear
R - Dr. Elizabeth Olson      [heals others 3X MAX with her tricorder]
S - Ensign Leslie Mizell
T - [NO MEMBER]

Some of the characters have special skills that others do not, I have listed
those skills beside the appropriate characters.

====
TIPS
====

Sometimes you're too damaged to win a battle with another ship, try
surrendering in this case.  Sometimes you get lucky and the enemy spares you
instead of taking you prisoner (Game Over).

If you are damaged and you feel that you will get attacked on your way to a
starbase then just stay in one spot and repair your ship completely through
Engineering.  It will take longer this way but it's much safer than flying to a
base and possibly getting destroyed along the way.

Lt. Cmdr Data is the strongest character in the game so you don't really have
any excuse not to take him on a mission.

========
THE GAME
========

------------------
Mission 01: Bridge
------------------

When you start the game you will be on the bridge of your ship, facing the
Communications screen specifically.  Any time you see the light at the top of
this screen flashing (like it is now) you'll want to press A to receive a
message.  Otherwise the screen is used for setting your course.  Ignore the
light for now and explore the rest of the bridge.

The Briefing Room is where you will get briefed (not surprisingly) on what to
do next, think of it as a basic hint system.

The Sensors give you lots of background information on your surroundings.

The Computers are also used to get a lot of information should you wish to
consult them.  You can also use the computers (by selecting Password System) to
check your current password or enter a new one.

In Engineering you can divide resources among damaged areas of the ship such as
shields, weapons, engines, etc.  By doing this properly you can repair the ship
yourself instead of going to a starbase.

The transporter room is where you select a team to go down to the surface and
attempt a ground mission.

Now that you know how things work on the bridge you can go to the
Communications screen and see the message.

"I am T'Lirus, Doctor of archeology, investigating the legend of the integrated
field derandomizer at the ruins on Codis Mu VI.  I have just detected a Romulan
ship approaching.  I am in need of Starfleet assistance."

Use the Communications screen and set a course for Codis Mu VI.  Make sure you
scroll down to find Codis Mu in the second list, also don't press A at Codis Mu
VI in the second list, otherwise you'll reach a fourth list and that's too far.
Instead press B when Codis Mu VI is highlighted in the third list to warp
there.  You can also adjust the speed of your ship here by pressing left of
right on the dpad, just be sure to keep your warp speed low enough or you will
damage the engines.

Once you see a grey and blue planet on the Communications screen you can go to
the transporter room and select a team for the ground mission.  It doesn't
matter who you choose because this first mission is both very short and very
easy.

--------------------------------
Mission 01: Ground - Codis Mu VI
--------------------------------

"The Enterprise has responded to a distress beacon from Vulcan archeologist
Doctor T'Lirus.  She claims to have been harassed by Romulans at her dig.

There's no sign of a Romulan ship in orbit, but that doesn't rule out their
presence on the surface.  We haven't heard anything from Doctor T'Lirus since
we got here; She may have taken cover somewhere.

Remember, this is a federation world.  The Romulans should not be here.  Be
careful."

Once you reach the surface head left and use the nearby switch to open the bars
above.  Walk through the door and shoot the trio of enemies, then go right to
the wall and head up.  Go left at the top and use another switch, then enter
the door above.  Go left from here and walk up to the Doctor to end the
mission.

"Thank you for coming to my aid.  The Romulans might have seriously disrupted
my work."

------------------
Mission 01: Battle
------------------

Your first battle with another ship begins now, but much like the ground
mission that you just finished the battle is short and easy.  You have two
weapons photons and phasers, and the enemy has the same weapons.  photons are
distance weapons and phasers are for close range, also phasers are used to take
down shields and photons are used to do major damage to the actual ship.  You
can only use phasers if you are within two squares (on the grid) of the enemy
ship.

The basic strategy is to use your phasers whenever you are in range and keep an
eye on your own shields.  If your shields start to disappear then run away from
the enemy to let them recharge, then come back and attack the enemy some more.
Once the enemy shields are down you can let loose with photons.  You will be
using this strategy for all battles, but this particular battle will be over
really quickly.  You probably won't even get a chance to use your photons.

Once you have drained this enemy's shield enough you will see the message
"Enemy Hailing".  Press X and Y together at this point to answer the hail, you
could also ignore the hail and just destroy their ship but this way you save
ammo and make less enemies.

------------------
Mission 02: Bridge
------------------

Go to the Communications screen and check the message from the enemy ship.

"Enterprise!  We tried to hail you.  Our navigation system was damaged and we
drifted into Federation space by mistake.  Be more careful in the future!  Your
attack on our vessel has nearly cost the peace of the Neutral Zone."

After a coded message from the Romulans you will receive a message from
Starfleet.

"This is Admiral Baldwin.  We received a distress signal from Orientis Alpha
IV.  Their plague has been spreading.  Deliver medical aid now.  You handled
the battle with the Romulan scout ship well, allowing its captain to state the
Romulan position.  We don't need to make the Romulan situation worse.  We've
been intercepting lots of coded Romulan messages.  I'm worried they're up to
something!  We need some way to break their code."

Before setting a course for the next mission check the Computers for starbases
in the sector.  You should find three listed:

Starbase 202 - Signis Epsilon IB
Starbase 205 - Woki Beta VIIIA
Starbase 220 - Codis Zeta VA

Set a course for one of the space stations listed above.  You may run into an
enemy ship along the way, but hopefully you won't.  Once you've been repaired
and restocked at the starbase you should check the computer for your current
password (BGTTBTBV) and set a course for Orientis Alpha IV.

---------------------------------------
Mission 02: Ground - Orientis Alpha IVB
---------------------------------------

"We have encountered an alien ship trapped in a decaying orbit around the moon
Alpha IVB.  It appears to be in grave trouble.

Who are the crew of this foreign vessel and how did it fall into this dangerous
orbit?  We must rescue the vessel and crew before they crash."

The start of this mission is dark so you will need someone that can see in the
dark, either Lt. Cmdr Data or Lt. Cmdr Geordi La Forge.  You could even bring
both of them, other than that your team doesn't matter.  This mission is also
filled with compartments that you can open to find items that restore your
health or phaser energy if you need them.

Head up with someone that can see in the dark until you reach a set of doors.
They won't open without power so search the pair of compartments to your left
to find a pair of resistors.  Return to the rest of your team and use the
resistors in the wall where there are two resistors missing.  Now Use the red
button to the left of the resistors to restore power to the ship.

Ignore the two computer circuit boards beside you, then head South-East from
here and enter the door to reach a room filled with boxes.  Work your way
through the boxes until you reach a pair of computer circuit boards and an
atmosphere stabilizer.  Pick up the atmosphere stabilizer and the right of the
two circuit boards, then go down and right along the path below.  Pick up the
fuel canister at the end of the path and move back to the start where the rest
of the team is waiting.

Switch to someone that has space for some items and go South-West through the
door there.  Shoot the robots if needed as you collect the computer circuit
boards on the right and a the fuel canister on the right, then return to the
rest of your team members.

Move someone who has space for two items through the door below and shoot the
robots if needed as you collect the right computer circuit board of the two on
your right.

Move everyone to the top of the starting room now and send one person at a time
through the doors above.  Use the computer circuit boards pictured below in the
correct spaces on the wall of circuit boards.  As long as you watch the
patterns carefully you should be able to figure out where each circuit board
goes, but if you still have trouble here's the solution:

There are six blank panels, one in each column.  From left to right these are
the circuit boards that you need to put in the panels.

  #1       #2       #3       #4       #5       #6
 ----     ----     ----     ----     ----     ----
| |  |   |-|  |   |    |   || | |   ||---|   |   ||
| |  |   |    |   |----|   || | |   |    |   |   ||
| |  |   |    |   |    |   ||-| |   |    |   |---||
 ----     ----     ----     ----     ----     ----

Now you should place two of the fuel canister at the matching symbols in the
middle of the starting room for the mission.  Send the person with the
atmosphere stabilizer through the door at the top of the starting room, then go
left and head south-west along the path.  Once the path opens up into a small
room go up and use the atmosphere stabilizer in the hollowed out section of
wall beside the door, then enter the door and pick up the computer circuit
board with the vertical wire on it (board #1 above).  Exit the room the same
way you entered and grab circuit board #5 on your left, then go put both
circuit boards in their panels near the rest of your team.

Send someone through the door above once again and go right this time, then
take the upper path when you hit a wall.  Collect circuit board #3 and put it
in the appropriate panel before joining your team members again.  Finally use
the red button beside the upper of the two fuel canisters that you placed
earlier to end the mission.

"We are the Eunacians.  Thank you for rescuing us from an ages-long sleep.  Our
ship was so heavily damaged that we won't be able to use our Tavad when the IFD
arrives.  We are beaming it over to you.  Please accept it with our gratitude.
Use it wisely.

10,000 years ago we competed for control of the Integrated Field Derandomizer
and won.  The responsibility was too great for us.  We sent the IFD into the
future, which is now.  We have sworn to prevent the IFD's misuse.  You seem to
be intelligent, compassionate beings.  We ask that you continue our fight."

------------------
Mission 03: Bridge
------------------

This is a very short mission but be sure to head for the nearest starbase for
repairs, restocking and to get your next password (CRTTLTBV), then head for
Orientis Alpha IV to deliver the supplies.

"Federation ship!  You have arrived with the medical supplies just in time.  In
another few hours, this plague might have wiped out half our population."

------------------
Mission 04: Bridge
------------------

"Baldwin here.  Starbase 220 just received a distress beacon from Orientis
Gamma IIIB, a mining moon rich in Pellentium and Ravarium ore.  Ten miners are
trapped deep below ground.  Be careful.  It's not a friendly place."

I would recommend visiting a starbase for the usual benefits and your next
password (DFTTGTBB), then head for Orientis Gamma IIIB.

----------------------------------------
Mission 04: Ground - Orientis Gamma IIIB
----------------------------------------

"We've received a report that ten miners are missing below the surface of this
moon.  Find them and make sure they're safe.  But be careful.  This moon is
largely unexplored and there may be some dangers we don't know about."

For this mission I recommend bringing only Lt. Cmdr Data, mainly because he
doesn't have to worry about breathing.

Head left from the start and follow the path until you see a wooden section of
wall above you.  Shoot it and work your way up and left until you reach the
elevator nearby.  Walk inside the elevator and press B to reach the next floor
of the mine.

Exit the elevator and go right as far as you can, then head up and continue
right when you can.  Take the first path down to find the first miner, then
shoot the cocoon to free him.  Go up out of this little detour and head for the
top right corner of the floor, then go down until you hit a wall.  Head left
here and take the first path down to another wall, head right a little and go
down towards some train tracks.  The mine carts here can do some serious damage
if they hit you so try your best not to get hit.  Cross both tracks and wait
below them, then head left until you see a passage above you.  Cross over the
tracks and enter the passage to find another miner, then return to the tracks
once he's free.  Cross them and go down the path below, then shoot the wall at
the bottom and continue down.  Head left and go up when you can for another
miner, then work your way back to the top right corner of the floor.  Go down a
little and take the first path left to an elevator, then take it to the next
floor.

Exit the elevator and go as far right as you can, then follow the path above to
a miner.  Go back down and head left past the elevator, continue left and go up
through a wooden doorway.  Work your way as far left as possible and shoot the
wooden wall above with the diagonal beams when you see it.  Enter the passage
beyond and free the miner, then collect the phaser and health below if needed.
Continue down past the mine carts and shoot the loose rocks below at the left
end of the tracks.  Follow the path to the right end of this floor, then shoot
the loose rocks below and follow the path beyond.  Go down through a wooden
door frame when you can, it's easy to miss so keep an eye on the bottom of the
screen.  Head all the way left and shoot the wooden wall to reach a miner
beyond.  Exit the passage and use the nearby switch, then cross the bridge to
the next section of the cave.

Walk right first and go down when you have the chance for a miner, then go back
left and follow the path below.  Once you start going right for a stretch at
the bottom of the cave be sure to shoot the wooden barrier above.  Follow the
path beyond and destroy another wooden barrier to reach a miner at the top of
the cave, then work your way back down to the bottom again.  Work your way to
the right end of the cave now and go up through a wooden barrier to the top
right corner of the cave.  Head left along the path and enter the elevator when
you reach it, then get ready for the final floor of the cave.

Go down through the passage below and head all the way left when the path
forks.  Go up to the top of the cave from here and head right, then go down
when you can for a miner.  Go back up and head all the way left, then follow
the path below for the final miner.

"I'm Sun-Lavornik, leader of this colony.  Many thanks for saving our
operation.  I hope we can return the favor some day.  Things are tough here
with these Ganalians continually wrecking our sonic impactors.  We always need
new ones."

------------------
Mission 05: Bridge
------------------

When you come back from the last mission there will be a message on the
communications screen from Doctor T'Lirus, so check that before you do
anything.

"Starfleet informs me that you have been given a device called a Tavad.  That
may have something to do with my research about the IFD here on Codis Mu VI.
We may be able to help one another if you return here."

Head for a starbase now to get your ship repaired/restocked if needed and get
your next password (DDTTGTBV), then head for Codis Mu VI.

You find a ship along the way that tries to contact you.

"Don't shoot, Enterprise.  I am merely Plak, a simple spice trader who only
occasionally enters Romulan territory.  I make a meager living, even if
Starfleet command does say I'm a smuggler.  I'll make a deal with you.  If you
let me go, I'll tell you where to find Daimon Radny, who makes many trips deep
into Romulan space.  I understand he even possesses the key to the Romulans'
subspace code.  Surely this is more important than arresting me."

Continue to Codis Mu VI now to meet with Doctor T'Lirus.

"Thank you for beaming down this device you call the Tavad.  It appears to have
been built by the Senatorius, which ruled the galaxy a hundred thousand years
ago.

The Integrated Field Derandomizer was the Senatorius's main military weapon.  I
have found documents listing some of the IFD's cruel acts.  After I study this
Tavad I may have some interesting answers."

Head for Starbase 220 at Codis Zeta VA to repair/restock and get your next
password (JFTTBTBB) for now, you also receive a message when you arrive.

"Welcome to Starbase 220.  I'm Admiral Hilioko.  I haven't heard of this Daimon
Radny you mentioned, but you might check Fizaal's Happy Haven down on Codis
Zeta V.  All sorts of criminals show up there."

Head for Codis Zeta V and get ready for a ground mission.

---------------------------------
Mission 05: Ground - Codis Zeta V
---------------------------------

"There's a good chance we'll find Daimon Radny in an establishment called
Fizaal's Happy Haven.  Sounds like an appropriate place for a Ferengi.

The problem is that Ferengi don't like to be bothered unless they can smell a
profit.  We'll have to find something as valuable to Radny as those Romulan
subspace codes are to us."

For this short mission you'll want to send down Captain Jean-Luc Picard as your
team otherwise you won't get very far.

Work your way up to the singer above, then head right and talk to the two
people in green.  One of them will open a door for you, go right through the
door and talk to Radny.

"You're very lucky I need to unload a hold full of sonic impactors!  Since
you're willing to give me the location of that mining colony, I'll pay you back
with the current Romulan subspace codes."

------------------
Mission 06: Bridge
------------------

You receive a Romulan message once you get back from the previous mission, only
now you can decode it.

"IFD almost here.  We must find it before our enemy does.  Maintain current
positions."

This is quickly followed by another message from a different source.

"This is the SS Nakatomi, Federation space freighter located at Tytris Iota I.
We are under attack by a ship of unknown origin.  They have disabled our ship.
Please help!"

First head for a starbase for repairs/restock/password (JJTTGTBV), then go to
Tytris Iota I where you receive another message.

"Do not attempt to board us!  Soon, all of the Federation will belong to
Chodak!"

----------------------------------
Mission 06: Ground - Tytris Iota I
----------------------------------

"The Nakatomi space freighter has been forcibly boarded by the crew of an alien
vessel.  The alien ship exploded as we arrived, and the captain of the
hijackers hailed us from the bridge of the Nakatomi.  They are prepared to
fight.

We have to rescue the Nakatomi's crew and take back the ship, but these beings
seem aggressive.  Be extremely careful."

Pick a team of strong members and start the mission.

As soon as you start you will likely be attacked by an enemy so start firing at
it with all that you've got because it's strong.  Once dead the enemy will drop
a door key, another enemy is north-west of you so you can either wait for him
or go find him.  Either way once you beat this enemy you will get another door
key.

Now go right and use the key card in the slot in the wall to open the door
beyond, then continue right and use the red switch.  Follow the bouncing lasers
up and use the next switch, then follow the bouncing lasers below.  Use a third
switch and follow more bouncing lasers up again, then head left at the top and
collect a computer key from the glowing green spot in the wall.

Switch to your team mates now and move them through the door that you unlocked
to get in here in the first place.  What you need to do is basically move one
person to each of the three laser switches and use them in reverse order to get
everyone back to the starting room.

Once that's done you should unlock the door on the left side of the room with
the key card that you got from the enemy at the start of the mission.  This
area is identical to the one that you just completed through the other locked
door so get through this one the same way and return to the starting room with
another computer key.

Go up through the door in the middle of the room and use the two computer keys
in the slots beside the four buttons at the top of this next room.

Switch to someone who hopefully has a lot of health and phaser power, then head
left with them and go through the grate to the next area.

*NOTE* You are looking for two door keys at this point but the enemies that
carry them are random, so I will indicate which rooms have enemies available
for killing.

Go right and head up the bridge when you reach it, then stop at the first
barrier and switch to your team mates.  Press the second button from the left
to deactivate the first barrier, then switch back to your other character and
walk through.  Now use the first switch from the left to deactivate the second
barrier and walk through.  Continue up until you reach a third barrier, then
press the third switch from the left with your team mate to open the barrier.

Enter either door and kill the pair of enemies inside, then return down past
the barrier that you removed earlier.  Head right and ignore the first door
that you pass, then go up when the path splits and enter the door for an enemy.

Exit the room and go north-west to reach a barrier, then use the first switch
from the left with your team mate to get rid of it.  The path forks just above
so go up and right to reach another barrier, then use the second switch from
the left with your team mate.

Enter the room above and kill the pair of enemies, then exit and work your way
back to the fork in the path.  Go left this time and go up to a barrier, then
use the fourth switch from the left with your team mate.

Enter the room beyond and carefully kill the four enemies inside.  You can exit
the room and find some health/phaser power if you need to, just be sure to come
back and finish the job when you're able.

Exit the room the same way you entered and return to the nearest barrier, then
head left past the phasers and follow the path left to the far left wall.  Use
the third switch from the left with your team mate to remove the barrier above,
then enter the room and kill a pair of enemies.

Exit the room and go down a little, then enter the door on your left and kill a
pair of enemies.  By this point you should have received two door keys from the
enemies, return to the room that had four enemies in it.

Head for the middle of the room and you'll find two slots to place the door
keys, then put them in the slots to open the rest of the locked doors.  Now go
straight down through three sets of doors, then go left or right as you follow
the path down.  Finally enter the middle room with the four people in it and
approach one of them to end the mission.

"On behalf of the entire crew, I'd like to thank the Enterprise for rescuing us
from those ruthless hijackers."

------------------
Mission 07: Bridge
------------------

A message is waiting for you once you get back from the previous mission.

"Hello, Enterprise.  This is Doctor T'Lirus.  Come back to Codis Mu VI.  I have
discovered something of interest to you regarding the Tavad and the IFD."

You then receive a coded message from the Romulans.

"Warbird Septius reports major battle with Chodak vessel.  More than 500
casualties.  Maintain positions."

Head for a starbase for now and get repaired/restocked, and most importantly
get your next password (KJTTGTBB).  Now you can head for Codis Mu VI to meet
with Doctor T'Lirus.

"Welcome, Enterprise.  I have just completed my examination of the Tavad.  The
temporary artificial variable anomaly device creates a subspace conduit to any
place in the galaxy.  This one has been programmed to seek the IFD, but it
needs a new supply of Pellentium and Ravarium to fuel it.  I am beaming the
Tavad back to you."

Now you should head for the mines at Orientis Gamma IIIB, you will be contacted
once you arrive.

"Ah, the Enterprise has returned!  Thank you very much for directing the
Ferengi to our colony.  His prices were high, but we needed those impactors.
Beam down and visit.  Whatever you need is yours."

----------------------------------------
Mission 07: Ground - Orientis Gamma IIIB
----------------------------------------

"The miners are happy to repay a favor.  They have been most kind in letting us
get the Pellentium and Ravarium.  Let's gather what we need and be on our
way quickly."

Pick a team of any four people for this short, easy mission.  Take two people
that have four empty spaces for items and make one follow the other, then
follow the path left and talk to the first miner to get a mineral.  Follow the
path right and go down when it forks, then shoot the rocks below to continue
down.  Talk to the miner on your right for another mineral, then return up past
the rocks that you shot and head right.  The path will curve down and back
left, then you can get another mineral from the miner here.

Return to the rocks that you shot and go up, then head right and up to another
miner and mineral.  Now you can switch to your team mate that's been following
you and head left to the wall before going up.  Go right when you can and shoot
the rocks above, then get a mineral from the miner above.

Go left, down and left again, then go up through the wooden door frame.  Get a
mineral from the guard above, then go left and down before heading left to the
wall.  Shoot the rocks above and get a mineral from the guard to your left,
then go down past the rocks that you shot and head right.  Go down to the wall
and head left, then talk to the nearby guard to end this mission.

"We hope this Pellentium and Ravarium will be enough to help you solve whatever
problems you face.  Take it back to your ship with our blessings."

------------------
Mission 08: Bridge
------------------

You receive a coded Romulan message after returning from the previous mission.

"Sensor beacon and subspace anomaly located at Verenitor Epsilon.  Proceed
there immediately.  Chodak craft already in position.  Do not stop under any
circumstances."

Head for a starbase first to restock/repair and get your next password
(LMTTGTBB), then go to Verenitor Epsilon.

--------------------------------------
Mission 08: Ground - Verenitor Epsilon
--------------------------------------

Once you arrive at Verenitor Epsilon you will get taken from your ship.

"I seem to have been snatched directly from the bridge without any explanation
of what is going on.

This obviously has something to do with the anomaly and the IFD.  I will have
to let events play out and see what this strange power has in store for me."

Walk through the doors above and walk on the square between the other two
enemies above.

"You have arrived.  Perhaps one of you is qualified to lead the galaxy into an
age of peace.

The Senatorius used the IFD for evil.  We hope the people of this future are
wiser than they were.

Go to Verenitor Alpha I and Verenitor Beta V.  Find the crystal shards and
return for the final test."

------------------
Mission 09: Bridge
------------------

A message is waiting for you when you return from the previous mission.

"Chodak policy forbids us from showing mercy to enemies, but we are in a hurry
to reach the IFD.  Once we get there, you will be our slaves anyway.  We will
deal with you later."

Head for a starbase for repairs and restocking, then get your next password
(LLTTGTBV) and go to Verenitor Alpha I.

--------------------------------------
Mission 09: Ground - Verenitor Alpha I
--------------------------------------

"We've been able to gather little information about the surface of this planet.
We'll have to go in almost blind."

Pick a team of four strong characters and move everyone to the door and set of
buttons above.  Have each character press a button to open the door, then send
someone up to the next door.  Pick up the diamond-shaped device from the wall
and go through the door above, then head up through two more sets of doors.
Leave this character at the row of buttons above, then switch to your team
mates and move up near the four red diamonds on the floor.

Switch to one of the two team members at the start of the mission, move one to
the very top of the room to find a set of five switches.  Switch to the other
character and stand on the top diamond of the four to teleport to another room
with a black area.

Use the fourth switch from the left with your partner and head for the "%"
pictured below.

       ...
       ...
.....#....
.....###..
.......%..
.##.......
..#.......
..........

Use the second switch from the left with your partner and head for the "%"
pictured below.

       ...
       ...
.#........
.#........
......##..
...#..%...
..###.....
..........

Switch to your partner and use the third switch from the left, then walk to the
"%" pictured below.

       ...
       ...
..........
.#........
.##...#...
.#....###%
.........#
..........

Shoot the wall to your right and exit the puzzle there, then press the switch
above you and hold it.

Switch to the other three characters and have them all use the second diamond
from the bottom of the four here to teleport them to a different area.  Walk
down slowly and you will see lots of lasers fly at you from the right, once
they pass you quickly run down through a door below.  There are more lasers in
this room but they alternate from left to right so you can easily weave through
them as you work your way down through another door.  There is a set of five
switches here on your left, lead another team mate here.

Switch to the third crew member in this area and go left past the lasers
instead of down, once through the first door there will be some vertical lasers
to avoid but they're not hard.  Once past these lasers a door in the top left
corner of the room should be open, if it's not open switch to the character
that crossed the platforms in the switch puzzle and have him press and hold the
switch that you left him beside.  Now the door should be open so have the
character beside the door block it from closing with his body, then you can
lead the character beside the switch through the door and into the laser room.
Now you can lead these two characters past the lasers so they can meet up with
the rest of their team.

Send one person down past the five switches and continue down through a door to
reach a black area.  Switch to a team mate near the switches and use the first
switch from the left, then switch to your team mate by the black area and
notice the platforms (#) pictured below.

...##.....
..###%....
....#.....
...#......
..##......
.#........

Move to the point with the "%" and switch to your partner by the switches, turn
on the third switch from the left this time to move the platforms like this.

.##.#.....
.....#....
#..#.#....
.....%....
.......#..
.......#..

Once again move to the point with the "%", then switch to your partner and use
the fourth switch from the left.

.#..#.....
..........
.......###
...%####..
......#...
.....#....

Move to the "%" and use the first switch from the left with your partner.

...##.....
..####....
....#.....
...#......
..%#......
.#........

Once at the "%" use the second switch from the left with your partner.

##..#.....
##...#....
...#......
....#..##.
.%#.##..##
..........

Finally use the fourth switch from the left with your partner and go down to
cross the other side of the black area.  Enter the door below and use the
switch on your left to create a bridge across the puzzle above you, then bring
the rest of your team across the bridge.  Follow the path below and use the
teleporter at the end to reach the next area.

Take the bottom left teleporter in the new area, then head to the bottom left
of the next area and pick up the diamond-shaped device from the wall.  Take
either of the two teleporters at the top of the room next, then enter the door
above and walk along the pillars until you can go up past them.  Enter another
door above and head to the top right corner of the room for another
diamond-shaped device to pick up.  This room has four switches and a door on
the right.

Have everyone in your team press a switch to open the door to your right, then
head right through the door and continue right through another door beyond it.
Place the three diamond-shaped devices in the trio of holes in the wall above,
then follow the path below you until you reach three teleporters.

Send three people through the left teleporter, then have someone stand on each
of the grey tiles to open the door above.  Send someone through the door and
continue north until you reach a switch at the top of the room, then hold the
switch with that character, and send the other two back through the teleporter.

Send one team member through the middle teleporter to the next area, then have
him hold the switch to your right.

Finally enter the right teleporter with the last two team members, then have
one of them wait on the lone platform below.  Notice the tiled area to your
left, each of those 12 tiles triggers a different set of platforms.  So you
need to have one person stand on the appropriate tile and have the other one
move across the platforms.

If you refer to the two diagrams below you will find the solution to this
puzzle.  Start by moving your tile partner to the tile marked "A", then you
should notice that the corresponding platforms marked "A" appear.  Move your
platform partner to the last "A" platform, then follow the diagrams
accordingly.  If you can't figure it out, the correct sequence for the person
on the tiles is A, B, C, D, E, F, C.

[Tile Partner]

#E##
FD##
#C##
##BA

[Platform Partner]

EEEFFC#
D
D
C     #
CBBAAAA

Once your platform partner reaches the switch have him hold it down, then
return through the teleporter with your tile partner.

Go up until you hit a wall, then enter the door to your left, if it doesn't
open make sure your partners are all holding down their switches.  Follow the
path to your left and take the teleporter beyond, then go down and collect the
crystal shard to end the mission.

------------------
Mission 10: Bridge
------------------

The next crystal shard is located at Verenitor Beta V, so set a course for that
location.

Once you arrive you will be attacked by a speedy ship that will ignore you if
you try to surrender.  The ship also won't hail you so just destroy it quickly.

After the battle you will be attacked by a second ship, this ship will also
ignore you if you try to surrender.  Much like the first ship this one won't
take many hits to destroy.

Once you destroy both ships you will receive the second crystal shard.

------------------
Mission 11: Bridge
------------------

Repair some of the damage from the battles if you wish and head for the nearest
starbase to restock, repair and get your next password (NNTTHTBB).  Once that's
out of the way you can head back to Verenitor Beta V.

-------------------------------------
Mission 11: Ground - Verenitor Beta V
-------------------------------------

"Records show the last Federation visit to this planet met terrible results.
An entire away team from the USS Burlington was wiped out.

I would rather our people not suffer the same fate."

Pick a team of four strong characters (including Lt. Cmdr Data) and send one of
them left until the path branches, continue left past a switch and notice the
patch of ice in the nearby wall when you can't go any further left.  Go up
through the door and work your way to that ice, then shoot it with your phaser
and pick up the red object inside.

Work your way back right to the switch and use it to open the door beside it,
then go up past the ice and through the door above.  Use the nearby switch and
enter the door that opens to your right, then head left past more ice as you
reach another switch.  Use it and go south-west through a door, then go down to
the bottom of this area and go left a little before heading up.  Go down
through the door when you reach it and go down through another door below, then
head left until you reach a switch.  Use the switch and go all the way back to
the start to meet up with your team members.

Head left again and this time go up when the path forks, continue up through a
door and head north-east.  Follow the path right until you walk down through
another door, then go right and up towards the next door.  The large ice
creature on the other side cannot be destroyed, so instead you need to run past
him which is easier said than done.

Once you manage to get past him quickly go north-west and use the switch to get
through the door beside it, then head right and use another switch to open a
door near the ice creature.  You need to exit this small room and run past the
ice creature through the door that you just opened, but it's easier this time
because you have more room to move.

Ignore the ice above and take the upper of the two paths to your left, enter
any of the three doors above you and head north-west.  Place the unknown object
in on of the two pipes by the switch, then switch to Lt. Cmdr Data.

Send him left and go up through the door beside the switch, then continue up
until you reach the next switch.  Head right past the door here and go
north-east until you reach another door, then enter it and go right a little.
Enter the pair of doors above and follow the path left until it opens up above,
then continue to the left edge of the stage.  Head up from here and use the
nearby switch, then go right past the first locked door and head up through the
door in the open area.

Go left and take the upper route, then follow it clockwise until you reach a
switch and locked door.  Use the switch to open the door, then run down past
the ice creature and shoot the ice at the end of the short path for another red
object.  Now you need to get past the ice creature again and you will take a
lot of damage during the process.  You will be very glad that you are using Lt.
Cmdr Data to do this because he can take a lot of damage.  Once past the ice
creature work your way to the pipes where you left your first team member.

Put the red object in the slot on the other pipe, then use the nearby switch to
create a bridge to your right to get across the river.  Cross the river to
reach four doors above, enter the third door from the left to reach an open
area with some pillars near a locked door.  Head left past the pillars and use
the switch when you reach it, then switch to your partner nearby and enter the
fourth door from the left with him.

Follow the path right and ignore the first door that you come to, continue to
the right edge of the stage instead and head down until you hit a wall.  Take
the path just above you left and follow it down when it forks, then cross the
bridge below and hit the switch on your right.

Switch to your partner near the pillars and enter the large door between them,
then head north-east and use the switch there.  Go down to the four doors at
this point and enter the second door from the left, then follow the path until
it forks.  Take the left path and ignore the door below as you continue left,
then follow the path down and cross the bridge below.  Use the switch to your
left and return to the pillar room, enter the room above and climb either set
of stairs.  Finally grab the last crystal shard from the platform to end this
mission.

------------------
Mission 12: Bridge
------------------

Head for the nearest starbase for repairs/restocking and your next password
(PNTTHTBV), then head for the IFD at Verenitor Epsilon.

--------------------------------------
Mission 12: Ground - Verenitor Epsilon
--------------------------------------

Once you arrive at Verenitor Epsilon you will get taken from your ship.

"Now that we have the three crystal shards we were sent for, I have been
summoned to the IFD for the final test."

This final mission is both very short and very easy as long as you know what
you're doing.  There are three people firing at you as you wander around and
three triangular holes for the crystal shards.  The tricky part is that the red
shard doesn't go where you would think.

Ignore everyone that's shooting at you and just try your best to avoid their
shots.  Place the blue shard in the bottom left slot to get rid of the Chodak.
Place the green shard in the bottom right slot to get rid of the Romulan.  At
this point the other creature will tell you to hold your fire, then he will
move out of the way and reveal the true slot for the final (red) shard.  Place
the final shard here to end the mission and watch the ending to the game.

"The IFD will send the Romulans and the Chodak back to their worlds.

I have decided that the power the IFD represents is too great for us at this
time, so I have instructed the IFD to send itself into the future another
10,000 years, in the hope that by then we will be ready."

========
GLITCHES
========

This is the first time I've included a section on glitches for a game, but it's
necessary.  In this game there is a glitch that potentially makes the game
impossible to complete.

In mission nine there is a switch that you need to press to create a bridge for
the rest fo your crew members to cross.  However in some copies of the game
this switch does absolutely nothing, which unfortunately makes the mission
impossible to complete.

You can use passwords to skip the mission and finish the rest of the game if
you have a glitched copy, otherwise there's little else that you can do.

======
THANKS
======

Huge thanks go out to Peter Ierasts, flowerpot and Ryan Chartier.