STAR TREK ARMADA - STRATEGY GUIDE BY IGN'S
IGN's Star Trek Armada Guide was written by Jeremy Conrad 
For feedback or questions, e-mail IGNguides at: editors@ignguides.com <mailto:editors@ignguides.com>.

Introduction 
The Borg are back, and the combined forces of the entire Alpha Quadrant is all the stands between them, and complete assimilation of the galaxy. The Federation, Klingon, and Romulan empires must join together to repel the greatest threat the Alpha Quadrant has faced since the Dominion War. 
In this Real-Time Strategy game, you choose your race and then set out in four missions to stake your claim to the galaxy. Little does each race know, but all of their fates will become intertwined by the time this story is over. 
This guide will provide you with the basics of controlling your fleet, mission walkthroughs, multiplayer tactics, story details, and secrets.

Game Basics 
Star Trek: Armada is a Real-Time Strategy set in the Star Trek: The Next Generation universe (Deep Space Nine and Voyager also take place in this universe). Throughout twenty missions you will gather resources to build your fleet to the strongest in the galaxy. 
As for the game itself, the gameplay resembles StarCraft in many ways. You start out with one or two construction vehicles, and you must then begin to harvest resources and build up your base. Most buildings or upgrades require other buildings to be built before hand. Here is a small tech tree list for those buildings: 
•	Torpedo Turrets require a Starbase and Shipyard. 
•	Advanced Shipyards require a Shipyard and regular Research Facility. 
•	Advanced Research Facilities require a Shipyard and Research Facility. 
Each race has basically the same buildings, but they are just named differently. 
The three resources you need to survive in the game are Dilithium, Crew, and Officers: 
•	Dilithium: This is the resource need to build ships and buildings. It is mined from small moons. 
•	Crew: Every ship and building in the game requires a set number of people on board. Starbases slowly add to your Crew total, and the more Starbases you have, the faster your total grows. 
•	Officers: This final resource restricts the number of units and buildings you can control at one time. Starbases can increase this total via an upgrade. 
The first thing you will want to build in the game is a Starbase to control your fleet. Then build a Dilithium refinery to get resources, and continue to build up your base with Shipyards, Research Facilities, and Turrets for defense. A good idea with base construction is to always build a turret or two near a building for defense. 
There are also various types of obstacles in space that can make the game a little more interesting. Wormholes can warp you from one side of the map to another, Black Holes can instantly swallow up any damaged ship, Asteroid belts prevent movement, and Planets increase crew replenishment if a Starbase is built near it. Also, there are five different types of nebulae in the game, which are: 
•	Red: These are Metrion Nebulae that show down and damage ships. Avoid these. 
•	Yellow: All radioactive nebulae are yellow and they kill off a ship’s crew at a steady rate. 
•	Green: Metaphasic Nebulae that speed shield recharge rates and remove negative effects from ships. 
•	Blue: The blue Cerulean Nebulae disable shields and special weapons. 
•	Purple: The famous Mutara Nebula make an appearance in the game. These slow ships while having the same effect as Blue Nebulae. 
Also like StarCraft, the game is split up among the four races. While you are able to play the story in any order, it is recommended that you play them in this order: 
Federation 
Klingon 
Romulan 
Borg 
Once you complete those four story lines, the Omega campaign will be unlocked. 
Also, be sure to read the section on multi-player strategies as they can be used for the single-player game as well.

Multiplayer Strategies 
In this section, we will describe some basic strategies to help in the multi-player side of the game (but they can also be applied to the single-player game). 
The first key to success is base construction. You want it to be both well defended, and well organized so your not moving all over the place to build specific units and upgrades. 
•	Try to build a defensive turret or two next to your Dilithium collection facilities. The opposition will enjoy nothing more than to shut down your ability to gather resources, so you will want to defend that at all times. 
•	While weak, turrets can buy you time to rally ships to defend your base. Always have a good defensive parameter around your base. Alternating between phaser and photon torpedo turrets makes a good defensive net. 
•	Your Starbase can defend itself, but it’s not invincible. Always keep at least two medium-sized ships near your base to protect it. 
Next, you will want to have well-organized fleets of ships. Learn to form battle groups by selecting a group of ships (the maximum number per group is eight) and then pressing CTRL plus a number. So, if you hit CTRL+1, you will simply be able to press 1 on your keyboard to instantly select that battle group. 
More tips include: 
•	If a ship is horribly damaged, and immobile, you can decommission it for Dilithium. 
•	When a ship is exiting a wormhole, their ships are down for a moment. Use that to your advantage by either placing turrets around a wormhole, or parking a couple ships there. 
•	Use the strengths of each race to your advantage. The Federation has good defense, the Klingons good offense, the Romulans are very stealthy, and the Borg can assimilate other races.

Story 
Star Trek: Armada has story elements that tie together all of the post-Classic Trek series. The following is a list of specific episodes that are recommended viewing due to elements of the game’s story. 
Borg: 
Q Who? Star Trek: The Next Generation, season 2. 
This episode marks the first appearance of the evil Borg in the Star Trek Mythos. The always fun Q hurls the Enterprise to a distant galaxy where they encounter the bio-mechanical menace for the first time. 
Best of Both Worlds (parts 1 and 2). Star Trek: The Next Generation, seasons 3 (finale) and 4 (premiere). 
Probably the greatest non-Classic Trek episode ever, the Borg finally made it to Federation space. When the Enterprise encounters a cube, Capt. Picard is kidnapped and assimilated into the collective as Locutus. 
Star Trek: First Contact (movie) 
The first appearance of the Enterprise E, the Borg Sphere, and the Borg Queen. 
Dark Frontier parts 1 and 2, Star Trek: Voyager season 5 
This episode shows the deepest into Borg space yet (until the season 6 finale airs at least). 
Sela: 
Redemption parts 1 and 2, Star Trek: The Next Generation seasons 4 (finale) and 5 (premiere) 
The first "appearance" of Sela, the daughter of an alternate timeline Tasha Yar who just happens to exist in the "normal" timeline. If you are curious about how this happened, view the excellent third season TNG episode "Yesterday’s Enterprise". 
Unification parts 1 and 2, Star Trek: The Next Generation season 5. 
In addition to having the death of Sarek and the appearance of Spock, Sela played a much larger role in this episode. 
Sword of Kahless: 
The Sword of Kahless, Star Trek: Deep Space Nine season 4 
Dax, Worf, and Kor find the ancient sword in the Gamma Quadrant. 
Omega : 
The Omega Directive, Star Trek: Voyager season 4 
The Voyager is hit with a shock wave that was caused by an Omega particle explosion. The episode explains the history of the energy source and why Starfleet chose to keep it secret. 

Secrets and Codes 
As with many other Real-Time Strategy titles, Star Trek: Armada has it’s share of cheat codes. Here is a short list of the ones we have found thus far: 
99 more officers 
Hit enter and type:canofwhoopass 
More Money 
During gameplay, hit "Enter" and type: showmethemoney 
Multiplayer Boot List 
Hit enter and type: screwyouguysimgoinghome 
Multiplayer Chat List 
Hit enter and type: phonehome 
Skip Mission 
During gameplay, hit "Enter" and type: kobayashimaru 
Another tip is to edit your RTS_CFG.h file in the game directory. Go down to the line that says: 
float EASY_DAMAGE = 0.5
and
float HARD_DAMAGE = 2.0 
If you edit the numbers to 0.0, your shields will take no damage in Easy and Hard gameplay modes. 

Federation Missions 
The United Federation of Planets was formed in 2161. It is a group of planets devoted to maintaining the peace of the Alpha Quadrant. These missions just barely set the stage for the story. In the first one you will be playing as Picard in the Enterprise E, join with Worf in the middle two, and then return to Picard in the final mission. 
Premonitions 
In this first mission, you will basically be trained how to build up a base and play the game. There are some twists and turns in the mission, but nothing you can’t overcome. 
Firstly, build your Starbase and Mining Station using your Construction Ship. Try to build the base close to the moon so it can protect your Mining Station without having to build extra turrets to do so. 
While all this is happening you must use the Enterprise and existing ships to defend against Dominion attacks. The small attack ships are really no match for a Sovereign Class Starship. Once six or more ships are destroyed, the Starship Premonition will appear from the future and warn Picard of a pending Borg attack. 
You will need to protect the Premonition, so place it behind your Starbase as you send your ships to take out the Borg and complete the mission. 
Paradise Revisited 
Paradise Revisited takes us back to the peaceful world of the Ba’Ku as seen in Star Trek: Insurrection, and once again the Son’a are after the planet and it’s regenerative effects. 
The first goal in this mission is to build up your defenses in preparation for an attack. The Son’a rarely come from the south, so don’t worry about placing too many turrets there (one or two should be enough). You will want to place many more at the north and east sections of your base as those are the main areas where the ships will be coming from. 
Continue mining until you have enough Dilithium to make a couple more ships. If you need to, you can decommission your scouts to get some free resources, but if you are mining regularly you shouldn’t have to. Another idea is to make a second mining barge, which will effectively double the amount of resources that you bring in. 
Vendetta 
After the skirmish at the Ba’Ku planet, Ambassador Worf will be called to the Klingon home world of Qo’Nos. This is the first challenging mission in the game, as you will not be building a base, but rather on the run most of the time, being chased by Worf’s nemesis Toral. 
Immediately when the mission starts, head due west through (or around) the blue nebula and into the Wormhole. Upon exiting the Wormhole, waste no time and head northeast, until you come to a small passage between an asteroid belt. Once you pass through it a little ways, Toral will call off his pursuit. 
Soon you will find a damaged Starbase that you can beam over and take control of. From there you will be able to take control of some derelict ships for added protection on your way to Qo’Nos. 
Dark Omens 
This is actually a pretty fun mission. You start out with just the Enterprise, a Starbase with few defenses, and a Shipyard. How do you defend against the coming Borg attacks? That’s where the fun part comes in. 
There are numerous disabled Federation ships in the area, and they are marked by white dots on your in-game map. You can send out the small scout ships out to each ship, beam over five crewmembers, and then bring the newly manned ship in to the shipyard for repairs and crew replenishment. Since the small scouts only have ten crewmembers each one will only be able to salvage one ship before needing to return to base, so you will want to find an alternative quickly. 
The best choices are you defiant class ships. They are small, quick, armed well, and they hold quite a few crewmembers. Once you have a couple of these, you can easily sweep up the rest of the derelicts and begin to build up your base defenses. 
You will want to build many turrets, and start to manufacture ships to complement the derelicts that you have salvaged. 
Soon after a couple Borg attacks, you will receive an order to wipe out the Borg base that is located at the southern-most region of the map. You can tackle this two ways. Firstly you can take one giant force of ships and hit it hard. This is a little more challenging as if your force is wiped out, you are basically screwed until you have enough resources to build a new one. The second strategy is to take two or three moderately sized forces to attack them in waves. Once the outer defenses are taken out, you should focus on their manufacturing ships and facilities to severely cripple their ability to re-enforce their troops. Then have all ships target their Starbase and take it out.

Klingon Missions 
The Klingon Empire is one of the oldest in the Federation, being founded over 1,500 years ago. Klingons are a proud warrior race who once were enemies of the Federation, then allies, enemies again, and back to the allies that they are now. 
Chancellor Martok is the main character that you control throughout the Klingon missions. 
To the Gates of Sto’Vo’Kor 
The first Klingon mission has you facing seemingly impossible odds, but that is what a Klingon warrior lives for. You will need to destroy all the Borg in this sector, and they outnumber you more than two to one. 
First, build a shipyard and more freighters to harvest Dilithium. There are a couple moons in the area that you can use to harvest, so you will probably want to build a Mining Facility with adequate defenses near each one. 
Continue to build of your resources, and ships. Research Poleron Torpedoes with a Research Facility, and get strong defenses everywhere. Once you have a relatively large armarda of ships, you will be able to make your first strike against the Borg. 
A direct assault on the main Borg base would be suicide, even for a Klingon warrior. What you want to do is strike at their outlying bases and mining facilities and whittle down their defenses one by one. You can actually attempt to take over each Mining Facility to add to your Dilithium stores. 
Continue to destroy or take over each Mine until the Borg are basically cornered. Build up a massive fleet of ships and strike one last time at their main base to take them out. 
The Enemy Within 
In this mission, you will start out on the defensive. You will need to hold your ground against Toral until Worf arrives, so immediately send one construction ship to build a Mining Facility and another one to build a Shipyard. Once those are done begin to build up turrets and ships as Toral will be sending attacks constantly. 
Soon after you have deflected a couple of attacks, Worf’s ship will warp in. You will need to beat Toral’s vessels there, or Worf’s little ship will surely be destroyed. Take a nearly full group of ships, but leave one spot open for Worf and race to the spot where he warped in. 
As soon as you reach Worf, group him with the other ships and make your way back to the base. Once there, you will need to make your way to the wormhole to get to Qo’Nos. 
A Good Day to Die 
This mission is your basic search and destroy scenario. Toral has established a rather large base directly to the north of where you start this mission. Your task is to go up there and wipe it out. 
A mission such as this is actually very similar to playing a multiplayer game, and thus many of the same strategies can be used. You will want to build more than one construction ship, three or four should do it, as well as multiple Dilithium freighters. 
Nearby your base is a wormhole that leads to a backdoor of sorts into Toral’s base. The only problem is, that he has his end of the wormhole defended quite heavily by multiple turrets. If you decide to take this backdoor in, be sure to have a very large fleet of ships. Otherwise, the only other way into his base is right through the front door, which consists of a strong row of turrets. 
Since there are fewer turrets guarding the wormhole, that would be the safest route to take, even though you may loose a ship or two. Another good strategy (but costly) is to build multiple fleets of the same vessel, and then group them into battle groups. For example, build eight Birds of Prey, and make them a group and then build eight more of a different ship and make that a group. 
Begin to whittle down his base piece by piece, again starting with his production and resource facilities until he is backed into a corner. Throughout all this be sure to keep your base defended as Toral will send forces in for revenge. 
Gray Eminence 
Gray Eminence introduces us to the Romulans, but they won’t be around too long, as you must destroy them. 
This mission is almost exactly like the previous, only that a Romulan base replaces Toral’s and there is no wormhole shortcut. Which means, you can use the exact same strategies as before. Build multiple construction ships and Dilithium freighters, and build up your base defenses. 
Then start constructing a large fleet of ships and begin to tear down the Romulan defensives one by one. Use of the multiple groups as described in the previous mission is very handy here.

Romulan Missions 
The Romulan Star Empire is a vast and strong force in the galaxy. Offshoots from Vulcan heritage, the Romulans are a more military and war-like race than the Vulcans. They once were at war with the Federation, after which they vanished for many years. They were not seen again until the starship Enterprise, captained by Jean-Luc Picard encounted them in 24th century. 
Sela, daughter of the late Tasha Yar from an alternate timeline, oversees the Romulan Missions. 
Cloak and Dagger 
The first Romulan mission introduces you the biggest advantage that the race has, which is stealth. 
You need to get up to an extremely well defended Klingon prison, beam over a spy, and then waituntil the defenses are down. Firstly, send your small Strike ship to the prison while cloaked. Then begin to research the Romulan Spy upgrade as he is on his way to the prison. Once it is done being researched, us the Spy on the prison while still cloaked. 
When the spy gets inside, he will begin to shut down the defenses, which takes ten minutes. So while he is working on that begin to build turrets and two different fleets of ships. The first one should be strong enough to be an attack force, as you will use it to assault the prison once its defenses are down. The next one should be an intercept fleet, which will come into use shortly. 
As soon as the defenses are down, send in your attack fleet to attack the station. After a few minutes of pummeling, a small ship will exit the prison and start to move down the western edge of the map. This is where your interceptor fleet comes into play. Immediately when the ship leaves the station, send the ships to intercept it, knock out its shields, and then board it. Then take it back to your base. 
When you get the ship safely into your base, you will receive orders to wipe out the rest of the base. Construct many Warbird class ships, and you shouldn’t have much trouble at all. 
Call to Power 
This mission has you facing off against both the Ferengi and Cardassians in an attempt to control the dangerous and volatile Omega Particle. 
The first part of this objective will have you simply building up your base in defense against both rival empires. Build turrets at all access points to your base, and begin to build up a small fleet of ships. Also, build two extra Dilithium Freighters for later use. Both the Ferengi and Cardassians will attack regularly, but your defenses should hold up fine. 
Shortly into the mission, the Ferengi will give you an offer. If you bring them two Freighters full of Dilithium, they will call off their attacks and assist you in defending against the Cardassians. So, fill up both of those extra Frieghters via mining and then take them to the Ferengi. To get there safely (without confronting the Cardassians), exit out of your base using the small passage to the north west (right around the large Nebula). 
After you deliver the Dilithium, you no longer have to worry about the Ferengi attacking. In fact, they will send some ships to your base to beef up your defenses. If you are content with your base defenses, it is now time to go after the Omega Particle. 
Group the collection ship with seven other vessels that are powerful enough to defend themselves and the collection ship. Take them out of the base the same way you did the freighters, and head to the section of the map with the Particle. About the same time you arrive there, the Cardassians will send out their own collection ship to capture the Particle. Send your ship to tractor beam the particle, while you send your escort ship to intercept and destroy the Cardassian ship. Return the particle safely to your base to complete the mission. 
The Gauntlet 
Now that you have the Omega particle, you only have one more thing to worry about. The Borg see Omega as the perfect energy source, and they will stop at nothing to get their hands on it. 
This is a chase mission similar to the Federation level, Vendetta. You must get the Omega particle safely across this sector, while avoiding the Borg. Throughout this mission keep Sela’s Warbird and the Container Vehicle out of harms’ way while you attack with your frontal ships. It’s best to set those two special ships into their own, separate battle group to easily switch to them and move them out of danger. 
When you get to about the halfway point of the map, you will have the option to use wormholes to speed your trip along. This is extremely helpful, but you should be warned that the exit points of each wormhole changes randomly, so you might end up in the middle of a nasty red nebula. Use a small scout ship to check the status of each nebula before sending your fleet in. 
At the end the mission, Sela makes a foolish choice for an ally against Toral… 
Unholy Alliances 
To finally rid the galaxy of Toral, Sela and the Romulans have formed a limited alliance with the Borg. In exchange for help in the battle to wipe out Toral’s base and forces, the Romulans will give the Borg possession of the Omega Particle. 
Toral’s base is at the north west corner of the map, while the Borg are on the eastern edge. Build up your base as usual, and then start to construct an attack force. You will need to take out his turrets first, followed by the usual buildings. 
Once Toral is taken care of, you will have no more use for the Borg, so you must eliminate their base. The Klingons will have already badly damaged the Borg by this point, so getting rid of the rest of them is just housecleaning. 

Borg Missions 
The Borg Collective is one of the most dangerous and menacing forces in the galaxy. Centered in the far away Delta Quadrant, they are a collective consciousness of cybernetic life forms. Their entire existence is to assimilate all other species into their collective. 
A cloned Locutus of Borg, the result of Captain Jean-Luc Picard being assimilated oversees the Borg missions. 
Resurrection 
An aptly named mission, you must take the collective into the Alpha Quadrant to capture a Jem’Hadar cloning facility and clone Locutus. 
Before you can do that, you need some resources to build up your base. The Borg have the unique ability to assimilate other ships, which you can then decommission for a Dilithium payoff. This is the way most Borg missions will start out. Use your Assimilator you grab any stray ships and Borgify them. Then select the new Borg unit and choose Decommission under orders. You will then receive a small amount of Dilithium. 
To assimilate a ship, you can either use a Borg Cube or Assimilator to take out the crew, or you can take a large force of ships to knock out a vessels shields, beam over, and assimilate the crew one by one. 
Continue this process until you have enough resources to build a shipyard to supply you with more Assimilators. Once you have them explore the map more until you find the Dominion Cloning Facility. There are a couple shipyards guarding it, so if you choose to you can assimilate those to create even more ships. 
As soon as you assimilate the facility the mission will end. 
Assimilation 
With Locutus back in command of the Borg fleet, they have a stronger presence in the Alpha Quadrant. Since the Romulans basically screwed over the Borg in their short alliance, its time to make them pay. 
If you got the hang of assimilation in the previous mission, you’ll have a much easier time now. The goals of this mission are to assimilate everything in the area, as well as finding the Romulan base and merging that into the collective. You only have enough Dilithium at the beginning of the mission to build one Nexus, but that will be enough if you take things slowly. Don’t just run out and pretend as if you are invincible, as you will be quickly surrounded and destroyed. 
Slowly explore and expand, while assimilating every ship you encounter. Some you can add to your forces, while others you should decommission to add to your Dilithium total. Continue this process until you have plenty of Dilithium to build up a massive fleet of Borg ships. Cubes will definitely help if you research the holding beam, and will probably be your most important unit in this mission. 
The Romulan base is in the top northwest corner of the map. Take in multiple Cubes, along with smaller ships, and assimilate the outer defenses, and then strike. 
Extermination 
This is the first of two very fun missions where you get to run rampant and slaughter everything inyour way. The small alien species that you will be fighting cannot be assimilated, so the only thing you can do is take them out. 
Resources are extremely plentiful in this area, so just go crazy. Build everything you can, including multiple battle groups of fully powered up ships. Then, set each battle group on a search and destroy mission to take out the alien species. 
Once you have that completed, begin to build your Transwarp Gate to complete the mission. 
The Twilight Hour 
The final Borg mission is without a doubt one of the most enjoyable levels in the game. You get to play the part of the bad guy, and assimilate the Federation and Earth. 
In the southwest corner of the map (not to far from where you start) is a Dilithium moon, which is a great location for your first base. Slowly build up defenses and battle groups, and then begin to explore the map. Starfleet has many defense turrets guarding the passage to earth, as well as two mines (one on each side of Earth). 
Begin by heading to either the northwest or northeast corner of the map. Those two areas are where Starfleet has their mining facilities. Assimilate both the mine and the freighter, and then take out the defensive turrets to build a base there. 
You will encounter the Enterprise in this battle, but it cannot be destroyed. Once you get its shields down to about half, it will have the Premonition open a temporal rift and travel back in time to stop what you are currently doing (the assimilation of Earth). 
From there you will have an extremely good foothold to clean up the rest of the Federation defenses, and stage your final assault on earth. When you complete the mission you will view a very cool cut scene showing the Borgified Earth. 

Omega Missions 
Once you complete all four race’s campaigns, you will gain access to the Omega missions. These levels tell the story of what happened when Picard and the Enterprise escaped the Borg assimilation of earth via the temporal vortex. 
Once and Again 
As the final "chase" mission, you will be escorting Ambassador Spock’s ship to a rendezvous with a Romulan space station. 
The mission can be relatively simple if you keep Spock’s ship away from battle as often as possible.Also, try to keep the Borg Assimilators and Cubes (if any) away from the ship at all costs. If an Assimilator locks on to it with the blue auto-assimilator beam, immediately begin to beam crew reinforcements over from the escort ships. 
When you finally reach the Romulan base, you must help defend it against the Borg attacks. You will gain control of the Romulan starbase, so you are able to build construction ships and defenses for the base. The Borg will attack in spurts, but you really just need to hold them off long enough to get the message that the peace conference was a success, at which point the mission will be complete. 
A Line in the Sand 
This mission has Worf in his small ship using the forces of earth to fend off the quickly advancing Borg threat. 
The playing field here is pretty even. On the top half of the map, you have the Federation with many phaser and photon torpedo turrets, while on the bottom you have the Borg. Right when the mission begins, build more construction ships and Dilithium freighters. Send two extra freighters to each moon, and begin to construct shipyards. 
As soon as the Borg encounter the first row of turrets (there are three groups of three turrets), you will want to have starship construction heavily underway. Sovereign class ships, with their cool reflective shields are very useful in this mission, as are Akira and Nebula class vessels. 
Soon the Borg attacks will stop, and you will need to take out the very heavily defended Borg bases in the southern edge of the map. They are armed to the teeth, so you will want to take multiple battle groups. Take one of Sovereign class, one of Akira, one of Nebula, and so on. Take out the bases just as you did in previous missions, and the mission will end once all of the Borg have been eliminated. 
The Alpha and the Omega, part 1 
The goal of this mission is to capture the Borg Transwarp Gate to reach their base in the Alpha Quadrant. 
The easiest way to do this is to follow the eastern edge of the map while taking over the various moons along the way. That is the key to success here, you must have insane amounts of resources by the time you get ready to launch an attack on the Borg base at the top portion of the map. 
To capture the Transwarp Gate, build a Klingon shipyard and research station. Build a battle group of just SuQ’jagh class ships as they have the Commando Team upgrade via the Research Station. Then, get together as many full battle groups at possible (five is almost perfect), and begin the assault. Use the Klingon Commando Teams to quickly eliminate the Borg crew and take over the gate. 
Once you have control of the gate, the Borg will attempt to destroy it. You should build bases surrounding it and construct defenses to protect the gate. You need to hold your ground here for ten minutes, at which point reinforcements will arrive and the mission will end. 
The Alpha and the Omega, part 2 
This is the final mission of the game, but it isn’t quite as tough as earlier ones. The Mission starts out with the flagships for each race in the middle of the Alpha Quadrant Borg sector. The Borg will attack the ships, and the Picard will call for a retreat into the Transwarp Gate. With the Borg distracted by that, Worf and a small fleet of ships decloak behind them. 
Now you need to set up a base, and you have two different options to do so. On both sides of you are Borg construction vessels. The one to the right is the best one to go for, as the area around it is large enough to build a very large base. Fly in, take out the ship’s protection, and then disable its shields to beam crew over and take command of it. From there build a Transwarp gate so the rest of the fleet can warp in and reinforce you. 
Begin mining the small Dilithium moon, and then begin expanding slowly. Don’t go too far out, as the Borg will be alerted to your presence and make your life a living hell. Once you are done with the Borg assembler, decommission it for Dilithuim, and then slowly begin searching for a new Dilithium moon. Your best bet would be the one in the southwest corner of the map where the other Borg assembler is. Send a medium force of ships there, and then set up a new mining facility and adequate defenses. 
Your next task is to take out the two Borg nexuses located at the northeast and northwest corners of the map. Use the normal base assault tactics to destroy these. 
Once those are taken care of, you need to destroy the Borg Omega containment facility, which is located at the very top of the map, in the middle of a nasty asteroid field and nebula. Get as many ships as you can possibly have (due to the unit limit), and wait until there is an opening in the asteroid belt. Then, send in your ships in one giant force and take out the bases surrounding the facility, and then the facility itself.